CAS Quarterly

Fall 2026

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50 FA L L 2 0 2 6 I C A S Q U A R T E R L Y Different facilities use different technologies. Some are widely available plugins or software like EdiCue/EdiPrompt by Sounds In Sync, ADR Master & Cue Pro by Non-Lethal Applications, VoiceQ by Kiwa Digital, and Streamers by Figure 53, while some studios have proprietary software developed for this purpose, allowing for more precision and a more streamlined workflow. The Actual Dubbing Mix For the actual mix process, we receive all the assets, which include reference picture, the original mix, and the M&E mix at minimum. However, it could also include other assets depending on the project, like original dialogue stems—which prove very useful for identifying panning and reverbs in more detail, and it comes in handy for isolating moments when the original dialogue's details and nuances might be masked by a music cue or sound effect. Music and effects stems can be provided in case they must be touched for enhancement or processing and, in some cases, the original mix session. And of course, we receive the session of all the new language already recorded and edited, usually each character on their own track, or as agreed. In my experience in dubbing mixing, it's rare that I receive the original Pro Tools session; for localization, I've never seen the original Pro Tools session. In contrast, my friend and colleague Carlos Solis, who unfortunately is not working anymore but who I consider one of the best mixers for localization— especially during his years at Warner Bros.—would be excited every time he received the original session. He Common choices to help capture language dubbing include (top to bottom) VoiceQ by Kiwa Digital, Cue Pro 26 by Non-Lethal Applications, and EdiCue by Sounds In Sync.

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