Computer Graphics World

JULY 2010

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n n n n Mobile Gaming Let’s Talk Business Today’s mobile phones are hard to silence when it comes to gaming By George Maestri 54 July 2010 as Nintendo’s GameBoy, first hit the market in the late 1980s, these small, electronic devices have grown in popularity to the point where they have become commonplace around the world. Troughout their 20-year existence, these portable game consoles have evolved, and never more so than the revolution the market is ex- periencing right now, as the advent of mobile networking, faster graphics, and smartphones have creat- ed whole new ways to create, distribute, and play these types of games. Nintendo is, without a Y The latest mobile devices, such as Apple’s iPad, have become popular gaming devices. Shown here is Firemint’s Real Racing HD app for the iPad. doubt, the longest-lasting company in the mobile gaming arena. Te firm’s original GameBoy was created more than two decades ago and has been updated every few years to keep up with the lat- est and greatest technol- ogy—and has even set a few trends of its own. Te current Nintendo platform is the Nin- tendo DSi, which offers two screens, two cam- ears ago, the term “mobile gaming” referred to games that were easy to carry from one location to another: cards, dice, marbles, checkers, or any variety of so-called travel-size versions of your favorite board game. Today, mobile gaming means something entirely different. Ever since black-and-white portable consoles, such

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