ADG Perspective

September-October 2018

Issue link: http://digital.copcomm.com/i/1010570

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W E S T W O R L D | P E R S P E C T I V E 5 1 Fellow designers were surprised when they heard I was taking on season two of Westworld. Their question was "Why do something you aren't the originator of?" But I was a fan of the series and the opportunity to design both Western and science fiction future worlds in the same project is very unique. I met with executive producer and writer Jonah Nolan and we had a great talk about how the show was going to expand with the addition of two new parks, secret underground laboratories, future cities and a Westworld turned upside down by a robot rebellion. I was immediately hooked and signed on for the adventure. Little did I know, due to the show's ambitious schedule, it would be a crash course in both genres at breakneck speed. As a viewer of season one and not a maker, I had a more distilled vision of the show. I wasn't bogged down by the mechanics of how it all came together. What I hoped to do was build on the style and mythos of the first season and apply it to the new things I was creating. Westworld has its A. MOUNTAIN TOWN, CONCEPT ILLUSTRATION BY MANUEL PLANK-JORGE DONE IN MODO AND PHOTOSHOP.

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