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March/April 2020

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PRODUCTS www.postmagazine.com 32 POST MAR/APR 2020 QUANTUM ADDS TO F-SERIES OF NVME STORAGE SOLUTIONS SAN JOSE, CA — Quantum's F1000 is the newest addition to the company's (www. quantum.com) F-Series family of NVMe storage appliances. F1000 takes advantage of the F-Series' software-defined architec- ture to offer the benefits of F-Series NVMe storage — including accelerated workflows and the ability to move to IP networks — at a lower price. The F1000 is a 1U NVMe storage serv- er optimized for performance, without the high-availability design of the F2000. Using a single-controller server and optimizing the F-Series software stack to run with less CPU, the F1000 offers the same ultra-fast stream- ing performance, and extremely fast response times as the F2000, at a lower entry price. The Quantum F1000 offers performance that is five to 10 times than an equivalent SAS SSD storage array, at a similar price. The F1000 is available in two capacity configurations: 39TB and 77TB. It offers the same connectivity options as the F2000 (32Gb fiber channel, or iSER/RDMA using 100Gb Ethernet) and is designed to be deployed as part of a StorNext scale-out file storage cluster. GLASSBOX RELEASES BEEHIVE COLLABORATION SOFTWARE LOS ANGELES — Virtual production software specialist Glassbox Technologies has released a realtime, collaborative software solution called BeeHive. BeeHive is out now for Unreal Engine, Unity 3D and Autodesk Maya, and content creators can download a free trial from the Glassbox Website (www.glassboxtech.com). BeeHive is a cross-platform software solution built to enable collaborative, realtime workflows between Unreal Engine, Unity 3D and Autodesk Maya. It removes the inefficiencies of manual import and export, allowing directors, cin- ematographers and artists to sync, edit and review cameras, assets and virtual scenes from multiple applications at the same time and from any location. For instance, a supervisor can work inside of Unreal Engine or Unity 3D, alongside a connected Maya artist, to review and modify assets, troubleshoot lighting and FX, check actors' faces and body performances, modify scenes, and even build entire worlds from scratch for virtual reality (VR) experiences, and each user can see any change reflected instantly in each platform. BeeHive is also interoperable with Glassbox's virtual camera DragonFly, enabling cre- ators to visualize changes from a camera's viewpoint as they occur, which is useful for virtual location scouting and realtime review sessions. BeeHive operates as a plug-in for Unreal Engine, Unity 3D and Autodesk Maya, so different users with different roles can work together in the software platform and interface of their choice. BeeHive includes a high-performance, realtime versioning system and a custom-tailored C++ database, which means all changes to files, across platforms, are instantly stored and available should a user wish to roll back to an earlier modification. Finally, BeeHive is multi-thread- ed, so it introduces minimal overhead to other applications. The plug-in will be sold as packages of floating licenses, based on team size, as either a 'forever', perpetual license, including maintenance, or a 'for a while', annual subscription license, starting at $5,300 annually for a team of five users. FOUNDRY UPDATES NUKE TO 12.1 LONDON — Creative software developer Foundry (foundry.com) has released Nuke 12.1, the latest version of its compositing tool. Nuke 12.1 brings updates across the entire Nuke family, with an emphasis on enhancing the art- ist experience through UI and tool improvements. The release features the largest update to Blink and BlinkScript in recent years, improves Cara VR node performance and introduces new tools for developers. In addition, ex- tended functionality in the timeline-based applications speeds up and enriches artist and team review. A new shuffle node updates the classic checkboxes with an artist-friendly node-based UI. Lens distortion workflow improvements include an update to have a more intuitive workflow and UI, making it easier and quicker to access the faster and more accurate algorithms and expanded options introduced in Nuke 11. Nuke's architecture for GPU-accelerated nodes and the associated API receive significant improvements in Nuke 12.1, with the ability to store data on the GPU between operations, resulting in dramatic performance improvements to chains of nodes with GPU caching enabled. This new functionality is available to develop- ers using BlinkScript, along with bug fixes and a debug print out on Linux. Nuke 12.1 adds support for Arri formats, including Codex HDE .arx files and ProRes MXFs, along with support for the popular Alexa Mini LF. There are also performance gains when debayering footage on CUDA GPUs and a SDK update.

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