ADG Perspective

July-August 2018

Issue link: http://digital.copcomm.com/i/990311

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S O L O : A S T A R W A R S S T O R Y | P E R S P E C T I V E 4 3 department looking for the strange and unusual, with an initial round of emotive concept art, honing initial ideas, some of which stick, some of which don't, but all the time helping push on to the next phase creatively. To best illustrate the approach to our whole design process, two environments in Solo in particular are representative of this; Corellia and Savareen. Each big and important sequences, both visually and emotionally, that bookend the movie and that are key to understanding the emotional journey that forms the Han Solo presented to us in Star Wars: Episode IV - A New Hope. A. JOHNSON HOME DINING ROOM, FOYER Corellia is a ship-building, industrial planet that forms the backdrop for a nail-biting speeder chase. Occupied by the Empire, it is a mire of poverty and hard luck stories. In amongst the favelas and street gangs, where the exploitative White Worms thrive, it is a place that would be somewhere one aspires to leave rather than ever have as a destination. With all this in mind, the design approach here was to find a single industrial location, with plenty of roadways to service the fast-paced action of the sequence, upon which to build conceptually and literally. From an early stage in the concept work, the environment was to be a bridged network of connecting islands swathed in a hotchpotch of A. CONCEPT ART FOR THE PLANET CORELLIA DONE IN PHOTOSHOP BY JON McCOY.

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