Issue link: http://digital.copcomm.com/i/929567
of hardened criminals, their torture and subsequent executions, have left a psychic stain on the prison. Elise, as a sensitive child, picked up the vibration of its darkness. The source of her struggle came from its depth, and how her hard-edged father perceived her talent. I felt it was important to imbue the prison set in the Further, with the decrepit essence of its horrible past. I love the concept of the Further, as it allows a designer some freedom from mundane reality. I did, however, base my prison design on one in real life that I find utterly stunning—Eastern State Penitentiary. Research led me to so many expertly shot images of it, and there it was again, the recurrent green hue, cracked and rotten with age. My prison set design is influenced by that real-life beauty, and therein is the irony. I played with other more surreal concepts, but not for long. The color, texture and shapes I designed based on Eastern State were grounded enough to tell the story and surreal enough to take us to this dreadful place where time and dimension don't follow the plan. The previous three iterations of Insidious had developed some rules around how to display the Further, and this style fit and expanded on that history. The Further prison is also the home of The Last Key 's main villain, Key Face. I designed the main cell block with a simple repetition that would allow Jamison Goei, visual effects supervisor, an opportunity to carry it into oblivion. How many souls has Key Face locked up in an endless existence of hatred, anger, and agony? When Elise ventures into it, she becomes trapped in a cell with a mangled version of her childhood bed, a red chair in which her brother Chris read books, and other elements from her bedroom. Nearby, her father is trapped in a cell of his own, sitting in his red chair, watching his TV, filled with regret. The chipped and rotting green paint of their cell walls are reminiscent of a long-ago home. The character Ted Garza is a catalyst of a different sort than Elise. He's the one who beckons her home for the first time in many years, and the one who ultimately, reveals deeper truths to her. He is also possessed. The house that Elise grew up in is much the same as when she left, but now a disaster of a mess. Garza claims to be working on the house. What it looks like is chaos. I wanted his mess to reflect a mind that is scattered, C B A D

