ADG Perspective

November-December 2019

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development had taken place to get them to their current point. The mission patches were on costumes, on display at offi ces on Earth and placed in the various ships. The production tried for a long time to get NASA's consent to even mention the agency's name in the movie. I even designed what I thought was a pretty good alternate for their iconic logo, but in the end, we had to go with the defunct Spacecom (US Space Command), which was a part of the U.S. government that we could use without restriction. Ironically, on August 29 of this year, Spacecom was reactivated for the fi rst time in seventeen years. It was disappointing that NASA did not want to have their identity used in the fi lm, but I get it. They are real scientists, not fi lmmakers, and were concerned about their identity being used in any potentially violent scenes. Other Projects There were so many other projects on this that I can't go into detail here. These included vehicles, smaller spacecraft, conference rooms, government offi ces, a terraforming lab and the AREC station which was tethered to the Earth using super strong nano-structed building materials and sent solar energy back to Earth. But, hopefully, I've provided a small window into the world of Ad Astra from the Graphic Designer's perspective. It was a wild, sometimes scary ride, but it left me thirsty to do another science movie. Maybe some of my father's DNA was passed down to me after all. ADG A C D A B

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