ADG Perspective

July-August 2019

Issue link: http://digital.copcomm.com/i/1124104

Contents of this Issue

Navigation

Page 13 of 119

1 2 P E R S P E C T I V E | J U L Y / A U G U S T 2 0 1 9 of War II, God of War III, God of War: Ascension). The first ten years of his career was as a comic book artist illustrating top-selling comic books such as Tomb Raider (Top Cow Productions), Excalibur (Marvel) and Uncanny X-Men (Marvel). Andy went to college at UCLA (University of California Los Angeles) and studied as an illustration major at Art Center College of Design in Pasadena, California. He can be found on social media @andyparkart. T H O M A S A . W A L S H An Emmy Award- winning designer, Tom's career spans feature films, IMAX documentaries, episodic series and Broadway. He designed the Tony Award-winning production of Children of a Lesser God and Luis Valdez's Zoot Suit. Designer of the Netflix series Longmire, he originated the EPIX series Graves and the Disney/ABC series Desperate Housewives. He designed and co-produced TNT's Emmy Award-winning documentary MGM: When the Lion Roars and TNT's In Search of Dr. Seuss. Tom was the creative partner in the creation of the publications Designs on Film: A Century of Hollywood Art Direction (Harper Collins) and The Art of the Hollywood Backdrop (ReganArts). B O W E L C H , armed with a bachelor of architecture degree, began his design career in Los Angeles at a large architectural firm. After six mind-numbing months, he was lured into the world of movie design. From Lost Boys, Beetlejuice, Edward Scissorhands, Batman Returns, to Men in Black 1, 2, and 3 and many films in between, Bo Welch has designs spanning four decades. He's a four-time Academy Award nominee. He won a BAFTA for Edward Scissorhands. His wide range of work includes A Little Princess, The Birdcage and Thor. Bo Welch directed The Cat in the Hat, as well as episodes of the original Tick (Patrick Warburton). Most recently, he directed five episodes of the Peabody Award-winning Netflix show, A Series of Unfortunate Events, while designing all twenty-five episodes. He was nominated by both the DGA and the ADG for The Ersatz Elevator in season two. C O N T R I B U T O R S R A C H E L M Y E R S is an award-winning Production Designer and director. Her company, 3 Penny Design, has conceived events and activations for iconic brands and some of Hollywood's most celebrated events. In 2019, Myers' Production Design was showcased in Disney's live- action reboot, Kim Possible. Myers also directed a short episode for Disney. Past production work includes Video Game High School, Short Term 12, The Drowning, Search Party, Identity Theft, Chronicles Simpson, East Los High, Faking It, Blue and Paloma. Theater set design credits include BAM, the Geffen Playhouse (2019 Ovation Award for Skeleton Crew), the Old Globe and the Shakespeare Theatre Company DC, among others. Myers' commercial work includes ADIDAS, Ray-Ban, AT&T, ESPN, Volkswagen, Marriott, Wrigley's, CVS, Pampers, L'Oréal, Schick and Getty Images. Myers' directorial debut, Wendy's Shabbat, screened at the 2018 Tribeca International Film Festival and the Palm Springs International Film Festival. The film was broadcast on PBS. Rachel received her MFA from the Yale School of Drama and studied theatre and art at Pomona and Scripps Colleges and at RADA in London. A N D Y P A R K is the Director of Visual Development at Marvel Studios. Along with serving as a concept artist designing the heroes and villains of the Marvel Cinematic Universe, he also leads the visual development department on several of their films. Past led films include Guardians of the Galaxy Vol. 2, Thor: Ragnarok, Ant-Man and the Wasp and Captain Marvel. He has worked on every Marvel Studios film since 2010, including The Avengers, Thor, Captain America: The First Avenger, Iron Man 3, Thor: The Dark World, Captain America: The Winter Soldier, Guardians of the Galaxy, Avengers: Age of Ultron, Ant-Man, Captain America: Civil War, Doctor Strange, Black Panther, Avengers: Infinity War and Avengers: Endgame. Previous to his film work, Andy was a leading concept artist on the God of War video game franchise (God

Articles in this issue

view archives of ADG Perspective - July-August 2019