ADG Perspective

July-August 2019

Issue link: http://digital.copcomm.com/i/1124104

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K I M P O S S I B L E | P E R S P E C T I V E 5 9 Disney's Kim Possible cartoon is the story of a teenage girl who fights the world's super villains. Kim is a pretty apt and compelling character for our times, so it made perfect sense that a live-action feature from the early 2000s series would introduce Kim Possible girl power to a new generation. The original cartoon design was heavily stylized, based in googie architecture and retro-modernist shapes. In collaboration with the show's directors, Adam Stein and Zach Lipovsky, I set out to preserve the aesthetic and palettes of the original series in building the new world for the film. The original cartoon set up Kim's story in the Possible family home, the kid's hangout, "Bueno Nacho," the high school and the contrasting evil villains' lairs. We used these original backdrops as references to replicate the same contrasts and to establish a dichotomy in the architecture and in the visual language, from cheerful mid-century shapes to more brutalist concrete-style slabs for what would become one of the lairs. At the start of the Production Design process, it was hoped that many of the sets could be built inside the larger architecture of existing locations. In the tight timeframe for construction, I wanted to maximize the scope of the film's design by using spaces as a foundation for the grandiose scale of A. KIM'S BEDROOM. CONCEPT RENDERING BY GLEN SCHROEDER. RHINO MODEL RENDERED IN KEYSHOT AND PHOTOSHOP.

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