SAG-AFTRA

Fall / Winter 2017

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46 SAG-AFTRA | Fall/Winter 2017 | SAGAFTRA.org Video Game STRIKE ENDS Members, Employers Reach Agreement Above, the picket line outside of WB Games on Nov. 3, 2016. Right, voiceover performers Phil LaMarr and Keythe Farley join SAG-AFTRA President Gabrielle Carteris and Secretary-Treasurer Jane Austin on the #PerformanceMatters picket line outside Insomniac Games on Nov. 17, 2016. M embers' tenacity and unity has succeeded in bringing a close to the video game strike, providing those who work in interactive entertainment with greater transparency on the projects on which they work and increased compensation. After nearly a year on strike, employers and the Interactive Negotiating Committee reached a tentative agreement on Sept. 22. In national voting completed on Nov. 7, affected members voted overwhelmingly to approve the agreement. Meetings were held in Los Angeles and New York to familiarize members with the terms of the new deal. "This is an important advance in this critical industry space. We secured a number of gains, including, for the first time, a secondary payment structure, which was one of the members' key concerns," said SAG-AFTRA President Gabrielle Carteris. "The courage of our members and their fortitude these many months has been admirable and I salute them." Because video games can take a long time to create, it took some time for employers to feel the effects of not having access to the world's most talented

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