Computer Graphics World

May / June 2016

Issue link: https://digital.copcomm.com/i/691968

Contents of this Issue

Navigation

Page 7 of 35

6 cgw m ay . j u n e 2 0 1 6 SONY IMAGEWORKS CREATES AN ISLAND HOME FOR BIRDS AND PIGS ALIKE IN THE ANIMATED FEATURE THE ANGRY BIRDS MOVIE BY KAREN MOLTENBREY P a r a d i s e I n December 2009, the world was intro- duced to flightless, wingless, legless (and "smileless") birds in the mobile game Angry Birds from Rovio. The concept was simple: Players used a slingshot to launch the birds at hungry, green pigs that have poached their eggs. With colorful characters and addictive gameplay, the title became a huge hit, resulting in billions of downloads around the world. Without question, the characters and property were highly recognizable – which can be both a blessing and a curse with fans. According to Catherine Winder, who, along with John Cohen, co-produced the movie, one of the most exciting aspects of bringing the franchise to the big screen was that so many people had a connection to the game. "Angry Birds has a 91 percent awareness around the world," she says. "Everybody knows who these characters are, so the expectations are high. Our aspirations had to be high; we want to make sure all the fans are happy with this movie." Bi r d s OF

Articles in this issue

Archives of this issue

view archives of Computer Graphics World - May / June 2016