Computer Graphics World

May / June 2016

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ANIMATORS AND EFFECTS ARTISTS CREATE A BATTLE ROYAL FOR CAPTAIN AMERICA: CIVIL WAR BATTLE LINES BY LINDA ROMANELLO oving along at a seemingly unstoppable pace is the Marvel/Disney juggernaut, with yet another major release opening in theaters – Captain America: Civil War from director siblings Anthony and Joe Russo. In the tradition of its predecessors – The Avengers, Captain America: The First Avenger, Captain America: Winter Soldier, Iron Man, and others in the Marvel franchise – this latest release, starring Chris Evans and Robert Downey Jr., promises epic battles of superhero proportions, and a respectable amount of wreckage and destruction, all requir- ing heavy doses of visual effects. According to VFX Supervisor Dan DeLeeuw, Captain America: Civil War combines the efforts of 14 vendors to complete just fewer than 3,000 visual effects shots. This includes environmental work, set extensions, and CG char- acters, and a reach inside a deep toolbox with everything from proprietary soware to the standard Maya (Autodesk) and Nuke (The Foundry) toolsets. "Civil War differs from the other Captain America films in terms of its scope," says DeLeeuw. "It's something you see in comic books: The characters have their solo outings, and then there are comics where the characters are all there to help out. The 'Civil War' comics are the 'event' comics, fan favorites who wouldn't ordinarily interact with one another – and you certain- ly wouldn't normally see them fighting against one another – M IMAGES ©2016 MARVEL

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