COMPUTER GRAPHICS WORLD
22
SEPT/OCT 2013 | VOl. 36 | NO.6
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42
on the cOVER
6 FAcIAL MOTION cAPTuRE is helping
animators create CG characters with
realistic expressions captured from
humans. What's behind this ongoing
revolution? Better tools and expanding
need in games and at the consumer level.
Digital CHaRaCtER CREatED by CountERPunCH animation stuDio.
SEE IT IN
D E PA R T M E N T S
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EDITOR'S NOTE ENTERTAINMENT ON
STEROIDS Static forms of entertainment,
such as movies, may no longer be
entertaining enough for today's connected
crowd. Even interactive genres, such as
games and apps, may be better with an extra
boost of stimuli.
F E AT U R E S
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and tower Precision Workstations •
Eizo's FlexScan monitors • HP's Z Mobile
Workstations, Z Desktop Workstations,
Z Monitors • Maxon's Cinema 4D R15 •
Wacom's Bamboo Pad, Cintiq Companion
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ORcHESTRATORS OF THE DREAM
Previsualization is a necessity, especially
when complex VFX and camera moves are
involved, as was the case with many of this
past summer's blockbuster films.
SPOTLIGHT PRODucTS Dell's mobile
4
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A TASTY TREAT Sony Pictures Animation
combines artistry and imagination while
serving up its latest dish, which includes a
plethora of CG "foodimals" in Cloudy with a
Chance of Meatballs 2.
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A NEW WORLD ORDER Some television
series manage to create a lot of complex
visual effects on a tight budget and time
frame, and the sci-fi show Defiance is
one of them.
NEWS Global PC gaming hardware sales
shrug off decline
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REVIEW SilhouetteFX's Silhouette
POSTMAGAZINE.com
| DI GAllERy
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| DIRECTOR'S CHAIR: NEIll
BlOMKAMP ON ELYSIUM
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C G W S e p t e mb e r / O c t o b er 2 013
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