Computer Graphics World

September/October 2013

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COMPUTER GRAPHICS WORLD 22 SEPT/OCT 2013 | VOl. 36 | NO.6 34 42 on the cOVER 6 FAcIAL MOTION cAPTuRE is helping animators create CG characters with realistic expressions captured from humans. What's behind this ongoing revolution? Better tools and expanding need in games and at the consumer level. Digital CHaRaCtER CREatED by CountERPunCH animation stuDio. SEE IT IN D E PA R T M E N T S 2 EDITOR'S NOTE ENTERTAINMENT ON STEROIDS Static forms of entertainment, such as movies, may no longer be entertaining enough for today's connected crowd. Even interactive genres, such as games and apps, may be better with an extra boost of stimuli. F E AT U R E S 34 and tower Precision Workstations • Eizo's FlexScan monitors • HP's Z Mobile Workstations, Z Desktop Workstations, Z Monitors • Maxon's Cinema 4D R15 • Wacom's Bamboo Pad, Cintiq Companion 5 ORcHESTRATORS OF THE DREAM Previsualization is a necessity, especially when complex VFX and camera moves are involved, as was the case with many of this past summer's blockbuster films. SPOTLIGHT PRODucTS Dell's mobile 4 22 A TASTY TREAT Sony Pictures Animation combines artistry and imagination while serving up its latest dish, which includes a plethora of CG "foodimals" in Cloudy with a Chance of Meatballs 2. 42 A NEW WORLD ORDER Some television series manage to create a lot of complex visual effects on a tight budget and time frame, and the sci-fi show Defiance is one of them. NEWS Global PC gaming hardware sales shrug off decline 47 REVIEW SilhouetteFX's Silhouette | DI GAllERy | POSTING WEB SERIES | DIRECTOR'S CHAIR: NEIll BlOMKAMP ON ELYSIUM 47 C G W S e p t e mb e r / O c t o b er 2 013 ■ 1

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