Issue link: https://digital.copcomm.com/i/1542693
AVA T A R : F I R E A N D A S H | P E R S P E C T I V E 6 5 between places and people, the tone of a moment, or the emotional energy of a scene. In Fire and Ash, these conversations often centered on two new Na'vi cultures—The Windtraders and the Ash, as well as action sequences on a scale we had not attempted before. Discussions also focused on quieter emotional beats between characters dealing with loss, responsibility and identity. To bring these ideas into focus, we relied on three pillars that guide all our work: deep research grounded in real-world science and anthropology; a close sensitivity to how environments, creatures, vehicles and props can support the emotional intent of a scene; and rigorous planning for both virtual and live-action workflows. A production of this scope is sustained by people as much as process. We were fortunate to work with our extended Avatar family: the Los Angeles–based Art Department lead by Supervising Art Directors Aashrita Kamath and Luke Freeborn, the New Zealand–based live- action Art Department led by Kim Sinclair, our NZ set dec team under Vanessa Cole, and our team of Illustrators, Art Directors, Set Designers, Modelers and the many vendors and craftspeople who contributed to the environments of Fire and Ash. Some builds were created for camera, others served as essential reference for our visual effects partners. We collaborated closely with costume designer Deb Scott and property master Brad B B. WINDTRADER GONDOLA ILLUSTRATION BY JONATHAN BACH. THIS ELABORATE KNOTWORK WAS WORKED OUT IN GRAVITY SKETCH VR, TEXTURED AND RENDERED IN CINEMA 4D AND HEAVILY PAINTED OVER IN PHOTOSHOP. C. WINDTRADER GONDOLA. BY JONATHAN BACH. MODELED IN GRAVITY SKETCH VR, TEXTURED AND RENDERED IN CINEMA 4D AND HEAVILY PAINTED OVER IN PHOTOSHOP. C

