ADG Perspective

January-February 2026

Issue link: https://digital.copcomm.com/i/1542693

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environment for actors to have total freedom. Everything needs to operate; nothing can be fake or ephemeral. The Toys "R" Us set would be a playground (in this case, quite literally) for the actors. Early on, I had suggested designing some modular areas in the store, which we could reconfigure according to the scenes. This would make the space seem larger and more visually diverse. However, the idea was soon discarded as it became clear that the camera team needed complete freedom to shoot any corner of the store, following the actors' unexpected moves. Cinematographer Andrij Parekh was especially concerned about dolly moves because of the time it would take to set up tracks. He knew his team needed to be agile and up to speed with the actors. With our schedule being so tight, he feared that any time spent on putting down tracks could risk us falling behind. As we started discussing our build with Andriij, he asked specifically about flooring. If we could find a way to create a surface smooth enough for the camera dolly to glide on, he explained, we would enhance the camera team's efficiency considerably. Andrij's request was just one of the many factors we needed to consider as we designed our flooring. The original Toys "R" Us store had an B D C E

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