ADG Perspective

November-December 2023

Issue link: https://digital.copcomm.com/i/1512164

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area of physical set for the actors to run through. We also needed to schedule this section of the shoot quite accurately six months ahead of time, as Palmbrokers were going grow as much real corn as they could, and six months was the growing time they needed. Palmbrokers managed to grow around eight hundred stalks, but we also had to import almost all the fake corn we could find in the US, to give us a total of about thirteen hundred stalks. VFX Where the bigger environments were concerned, it was clear there was going to be a large VFX input, and the show had a great VFX team, led by Daniel Rauchwerger who the Art Department worked very closely with. The basic question is often: "How much do we build and how much does VFX build?" There is never one answer to that question, but hopefully with the right conversations; one comes up with the best answer, both visually and economically. These conversations with the VFX team and Morten Tyldum began on day one, trying to get the best balance of what should be built physically and what would be a VFX enhancement. The Art Department had digital models of most of our conceptual designs to pass on to the VFX team for them to use in their CG world. Set Decoration and Props Amanda Bernstein, the wonderful set decorator, joined the show at the start of the main design period. Her first challenge was to conceptualize the type of dressing and props that would be in the silo environments. By this time, the team had started F G H I J

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