Location Managers Guild International

Summer 2023

The Location Managers Guild International (LMGI) is the largest organization of Location Managers and Location Scouts in the motion picture, television, commercial and print production industries. Their membership plays a vital role in the creativ

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LMGI COMPASS | Summer 2023 • 47 "LOCATION AND SETTING WERE SO CENTRAL TO THE JOURNEY OF THESE CHARACTERS. THE LOCATIONS SET THE MOOD AND CREATED A LANDSCAPE FOR THE HARROWING EXPERIENCES THE CHARACTERS NAVIGATE THROUGH IN A WORLD THAT HAD BEEN TRANSFORMED." -SLM JASON NOLAN/LMGI were called upon to find versions of Boston, Kansas City, Wyoming, Texas and Utah so that Paino and the art department could then turn them into overgrown wastelands. DIVING IN Nolan started building his team immediately: He hired KALM Antosz for the full run, along with a few others he'd grown close with over the years, including scout/LM Mohammad "Mo" Qazzaz/LMGI. "The goal in the beginning," says Mo, "was to build up a library of possible locations as quickly as possible." Official prep began in January of 2021 with the shoot set for July. Paino set about working to create the look of the show, along with DP Ksenia Sereda. They connected with Nolan immediately and were impressed by the team he'd assembled. "I thought they did a really good job finding places— especially given our schedule—that could work for what we needed or that could at least create a foundation we could build on," says Paino. Sereda echoes that sentiment. "Jason knew the area, the people and he really understood how to support Neil and Craig's vision for the show." Paino's art department began churning out concept art and, of course, they had the vision from the game which Jason had seen in those art books he'd picked up early on in the process. They also found a valuable resource in YouTube. "Gamers spend hours playing the game and then post it all on YouTube," Mo explains, "so watching those videos would give you a good idea of the feel of things and, anytime a new set or location came about, the team would start by looking at the location from the game on YouTube and then we'd try to match it in real life." "Everywhere we looked, we always kept the game in mind, but then there are production realities that creep in," adds Lam. "With a game, you can do whatever you want, but when you're shooting live action in the real world, although we were mucking up the real world, there were other parameters that we really needed to consider."

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