MPSE Wavelength

Fall 2023

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50 M PS E . O R G and we've been dreaming about this scene for decades. We always saw this as operatic. It would be driven by music. And I couldn't wait to see this scene come to life. I'm afraid we're going to have to take out almost everything you've prepared." If you listen to that scene, the sound effects are very very muted, and it's not a big, exciting, sort of Death Star attack scene. And he apologized profusely. "I'm so sorry I forgot to tell you about this, but this is something I just want to do in this scene." And then the rest of the movie happened as it normally does. Perhaps, as an olive branch, Luc gave back. At the end of the movie, when they finally figure out the crystals, and the little statues, and Korben Dallas finally says, "I love you" to Leeloo, the lights light up, and the beam goes up to the planet, and the big thing explodes— all of that is sound design. There was a masterful music cue from Eric Serra, and Luc said, "This just captures the moment perfectly!" Big and bold and really beautiful stuff. I have to give a shout-out, by the way, that John Fasal had a HUGE part in the designing of the air cars and especially Korbin Dallas' taxi sounds. I went back-and-forth a number of times to get those sounds right—but that really was his baby. SL: That's great. John Fasal is one of the geniuses of the craft. I'm so glad they gave him an achievement award a few years ago. MM: Yeah. He really earned it. SL: I hope to sit down with him soon to talk. Moving on… We were very fortunate to work with several first-time directors. One of my favorites was Steven Soderbergh. I remember on his film Kafka, you spent a couple weeks in Prague with the production … and suddenly one morning. there were two dozen DAT tapes on my desk! MM: When Kafka came along, Steven asked me to be the sound designer. That was a great honor. And we got to implement all these progressive ideas that we'd been talking about with directors I'd work with much later—very early in my career, in 1990. He sent me to Prague to be part of the first unit, and I'd be recording sound effects in the field as they shot the film. While Paul Ledford (the production mixer) was capturing sync sound, I'm off doing wagons and horses. We were designing for months during the edit. It was all that progressive approach to sound that we had been complaining that nobody ever did, and now we had the opportunity to do it. That would yield a really lovely track in Kafka. SL: One of the neat things I discovered, when I started to work with you, not too long before Kafka, was all the great animals you recorded. For Gremlins I think... MM: …And for a film called Baby: Secret of the Lost Legend for the dinosaurs. SL: Right. You built this really amazing original animal library. But still, every so often, an opportunity arises to record new animals. I wanted to talk specifically about Mr. Popper's Penguins. MM: Well, because they were CG penguins—only 1% of those shots had a real, physical penguin. Penguins have to live in an environment that's, like, 30 degrees or below. And you can't just make a set like that all the time. And I wanted to stick reality to them with real penguin sounds. I didn't want to have a Frank Welker—God bless him—I bet he does a funny penguin. But we couldn't do that on this film. I wanted real penguin sounds. And it turns out there's only one person in the world who has penguins for rent. We have to pay this person, and fly him and his coterie of penguins somewhere to capture them. The problem became, that, you can't bring them to an ADR studio—or a recording studio—they need to be in 30 degrees Fahrenheit or below. So production agreed to build an environment for us inside a truck tailor—like those big semi- trucks, the big back trailer that you'd put all the merchandise in. They put in a refrigeration unit, and they put in some simple sound dampening because the walls were metal, of course. And they built a little penguin racetrack that led to a penguin ADR booth at the other end. Mark Mangini.

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