MPSE Wavelength

Fall 2023

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a retake… Disney wasn't DISNEY yet! SL: Exactly! But it paid off ultimately, I think… What were some of the early shows that you did (at Hanna-Barbera)? I remember you had a cel from Captain Caveman up in your office for the longest time. Was that your first supervisory job there? MM: You know, it was an unusual process at Hanna-Barbera. I became a sound effects editor without any formal training. I progressed from apprentice, to track-reader, to assistant, to sound editor by simply watching others. And once you became a sound editor, you were on an assembly line. Usually, two episodes a week. When an episode came in from animation ready for sound, it was just handed to you. Though we all were assigned specific shows to maintain sonic continuity. Captain Caveman, watching Superfriends! And all those sound effects. The transition effects, the wipes, especially. I remember all those sounds. MM: I loved those sounds and used them over and over and over and over … but I was determined to always do something a little bit different but always within the confines of the library we had. If we had any recording equipment, I didn't know about it. If we wanted a new sound, we just didn't do it. We didn't have the time nor was it part of the ethos. We'd just use something that sounded like the sound we didn't have. Much like the Looney Tunes shorts, Hanna- Barbera is branded and easily identified by those sounds and that sound library—in a very positive way. We can argue about the goofiness of those cartoon sounds, but you could hear a unique perspective and soul in them. I did a sound experiment for an Academy lecture I did on however, was different. It was one of the few times they worked with Mel Blanc, a premier voice talent for Hanna-Barbera and that was special to the studio. My boss assigned that series specifically to me and asked me to design the Captain Caveman logo. So that was something that actually—the first time in my career—had a design and review process. I was tasked to choose the best vocal performances and decide (not record!) what sounds from the library to add to it. That was exciting. I'm glad you brought that up, I hadn't thought of that in 46 years! That was my first design experience; create the "Captain Caveman logo." I also worked on The Flintstones, Huckleberry Hound, Superfriends, and the Scooby-Doo series. SL: That's around the time I was watching. I was growing out of it in the late seventies, I was getting into other things. But I remember 40 M PS E . O R G I first met Mark Mangini when I was supervising the sound editing on the first Star Trek feature in 1979. At the time, he was one of Paramount's staff ADR editors, who worked on both my film and Here's Boomer TV show when we bogged down waiting for the optical shots to arrive. I could see that he was a real go-getter, so after putting the starship Enterprise to bed, I asked him to work with Stephen Flick and me on a little indie film. He was reluctant to leave the security of a major studio, but to my great delight, he finally agreed and a partnership was born that has lasted now for 44 years. While initially "the dialogue guy," I found that he was equally great with sound effects and a year or so later, he was cutting the great Nepal Bar shootout scene in Raiders of the Lost Ark. Later of course, Mark started supervising his own shows and really blossomed then into one of Hollywood's great sonic creators, winning two Oscars and many Golden Reel Awards as proof. The sounds that he comes up with consistently amaze me. I've retired from making noise for a living, but we are still partners in our library, which we developed over a lifetime of making soundtracks and now license copies to the world. But most of all, I enjoy hanging with Mark, who is so diverse in his interests and a really funny guy. I still seek his advice on the films that I am now producing and directing, but most of all, I am proud to call him my friend. —RICHARD ANDERSON Director & Supervising Sound Editor

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