MPSE Wavelength

Fall 2023

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M OT I O N P I CTU R E S O U N D E D I TO R S 41 worked in sound … and movies had sound had no allure. And then I saw Star Wars. That's when the lightbulb went off. I connected, "Hey, that's amazing sound!" with "I do sound for a living! Wait a minute—maybe there's something beyond this picket fence." I had my Wizard of Oz moment… SL: "Over the Rainbow." MM: …Exactly. I realized "I wanna do THAT … or something LIKE that, something nearly as good as that, someday!" My career aspirations arrived not from some inner yearning or parental grooming, but the inspiration I got from hearing work that moved me. I immediately dedicated myself to wanting to do something as good someday. And I set myself on a path of learning and practicing to get there. SL: You found your way to Paramount. It was just a couple years later, and you're working on Star Trek: The Motion Picture (1979) taking over from your mentor. MM: Sean Hanley. Sean Hanley was a great mentor. He took me under his wing at Paramount Studios' sound department and taught me selflessly. I started as his apprentice learning as I watched him on whatever he was working on, knowing nothing about what we called in animation "live action." I had only ever been an animation sound editor, my only professional work. A couple of months into my training, he started work on Star Trek: The Motion Picture as the supervising ADR editor. At one point, Sean became very ill and had to leave for an extended period. Robert Wise (the director) asked who was sound for animation based on that branding idea. I knew I could play the Hanna-Barbera cartoon sounds, and you'd pick them out immediately. Just as you'd know immediately the Tasmanian Devil wind-up, and the Road Runner's zooming down the road—they are so iconically identified with their studios. SL: I remember that Academy program. You took a Road Runner cartoon and you cut different versions of it with the sound effects from the different studios. That was a great idea. MM: I loved that idea. Dave Stone cut that—I have to give him the credit. But I really wanted to do that experiment. SL: I remember. I had a small hand in that Academy program, and that was really fun to watch. I remember you excluded me from identifying the different studios when you asked the audience! MM: Yes! Because you know too much! We'd have to kill you! SL: Exactly. So … you, like me, were really awestruck by Star Wars when it was first released in 1977. That was a game- changer for all of us. Ben Burtt's work changed the world for us. MM: Yeah. It was an interesting career moment for me because, as a young sound editor, I've never had grand filmmaking aspirations for or to anything. I was happy as a clam at Hanna-Barbera. I was working on cartoons that my friend's kids watched, and I was making a good living, and having fun doing it. I knew nothing of a "cinematic universe"— much less the "sound universe." I loved movies, but the fact that I going to take over the ADR and Sean said, "Give it to the kid!" You know, there were five other ADR supervisors with decades of experience more than I, but I knew everything about that show, having watched him for months building it. They were on such a tight schedule, my familiarity had more value than anyone else's seniority in the department. I'm forever indebted to him because, from that recommendation I would be introduced to Richard Anderson and Stephen Hunter Flick, who would become my future business partners. SL: Yeah, let's talk a little bit about that. You guys just clicked L-R: Stephen Hunter Flick, Richard Anderson, Mark Mangini, early 1980s. " We liked each other and decided that it would make sense for us to stay together and work together as a team—and perhaps leverage this nascent trend in Hollywood studios farming out their sound work to independent companies and not their in-house. "

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