ADG Perspective

March-April 2023

Issue link: https://digital.copcomm.com/i/1495092

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world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences," originally created the program to design video games, has now found its place in film and TV Art Departments. During the full, in-person day at Epic's Volume Stage in El Segundo, CA, experts shared much of the information they have learned along the way when using of LED walls as backings for many of their sets. Production Designers Andrew Jones and Todd Cherniawsky, director of photography Baz Idoine, Clint Spillers - producer with Lucasfilm, Miles Perkins - UE Business Director, Media & Entertainment for Epic Games, Matt Madson - virtual production supervisor for Epic Games and Rob Bogart, color expert for Epic Games were on hand to share their expertise. To begin with, there are a couple new terms to learn; 'the load' is the image; 'frustum' refers to what the camera sees. A designer doesn't have to be proficient in the Unreal program for an LED volume to be an asset for their set. Hiring someone who is, and understanding what the program, directed by an experienced artist, can create is all that is needed. The process does require extra prep time to design the image, have it approved, test it and color match any set dressing or A. VOLUME CONTROL CENTER. B. PARTICIPANTS AT A DEMONSTRATION ON THE VIRTUAL CAMERA. C. SALOON INTERIOR. A B C

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