ADG Perspective

November-December 2022

Issue link: https://digital.copcomm.com/i/1485934

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1 2 P E R S P E C T I V E | N O V E M B E R / D E C E M B E R 2 0 2 2 C O N T R I B U T O R S J E F F M O S S A grew up in central Massachusetts falling in love with film and television from a very early age. After earning his BFA in scenic design from Boston University, he drove across the country to Los Angeles to pursue his passion. Jeff quickly began working on theater, theme parks, television commercials, trade shows and feature films. After a stint in New York City where Jeff became a member of Local 829, he returned to Los Angeles, joined Local 800 and began assisting on films such as Sleepy Hollow, Minority Report and Team America. After many years as an Art Director, Jeff began his Production Design career on Ray Donovan and eventually onto American Crime Story: The People vs OJ Simpson, Scream Queens, American Horror Story and 911 among others. After having been a part of a few award-winning Art Departments over the years he was nominated for two ADG Awards for his own work on The People vs OJ and American Horror Story: Cult, for which Jeff also earned an Emmy nomination. Jeff lives in Los Angeles with his wife, two dogs and three children, all of whom seem to be destined for the film and entertainment industry in various roles. E T H A N T O B M A N is a Production Designer born in Montreal, Canada. Notable film and TV include the Academy Award-winning Room, Free Guy, Pam & Tommy, Beautiful Boy, The Report and Beyonce's visual album Lemonade. In 2021 and 2022, he received Art Directors Guild awards for Beyonce's Black Is King and Taylor Swift's All Too Well, respectively. Upcoming projects include Fox Searchlight's The Menu and Sony Pictures Madame Web, the studios first female character in the Marvel Universe. Notable music videos and nominations include Beyonce's Formation and Run the World, Taylor Swift's Cardigan and Willow, Kendrick Lamar's All the Stars, Ariana Grande's No Tears Left to Cry and God Is a Woman, Ok Go's The Writing's On the Wall and several Grammy and tour performances. While attending NYU, Tobman's short Remote, which he wrote, directed and production designed, was selected for the Cannes International Film Festival. R I C K H E I N R I C H S A Production Designer known for his visually evocative work and creative alliances with some of cinema's most compellingly inspired directors and storytellers, Rick has conceived and built cinematic worlds for scripted characters to inhabit as vast and deep as a galaxy far, far away (Star Wars: The Last Jedi), and as spare and flat as a Midwestern winterscape (Fargo). His most recent film design work delves into the visual revelation of character in the murder mystery genre (Knives Out 2) with his previous collaborator, director/writer Rian Johnson. Other director collaborations have included work with Tim Burton, Joel and Ethan Coen, Gore Verbinski, Joe Johnston, Ang Lee, Harold Ramis, Spike Jonze, Henry Selick and Brad Silberling, as well as series television and commercials for the likes of Steven Soderbergh, David Fincher, Agnieszka Holland and Peter Bogdanovich. Rick has explored the graphically expressive opportunities of gothic horror (Sleepy Hollow, for which he won the Oscar, BAFTA and ADG awards for Art Direction), of swashbuckling adventure (Pirates of the Caribbean 2 & 3), of superhero origin (Captain America: The First Avenger, The Hulk), of dark period comedy (Lemony Snicket's A Series of Unfortunate Events, Dark Shadows), of period reality (Big Eyes) and period fantasy (Dumbo), of Bowling-Noir Detective (in which genre there is but one film: The Big Lebowski), and of eclectically surreal stop-motion animation (The Nightmare Before Christmas, Frankenweenie). What unites these films is their strong manifestation of visual intention that serves the narrative without overwhelming it. With early experience in animation at the Disney Studio, theme park design at Disney Imagineering, Art Direction for VFX, and as a Set Designer and then Art Director for live-action films, Rick has developed conceptual workflows that weave together the requirements of a film's practical build and location shoot into virtual pipelines compatible with VFX processes necessary for world-building and other narrative environments. Rick says he's always on the lookout to collaborate on novel challenges of the imagination with similarly- spirited filmmakers.

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