Computer Graphics World

July/August 2013

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spot l i g h t Adobe's Vision: In the Cloud At Adobe MAX, The Creativity Conference, Adobe accelerated its shift to the cloud with a major update to Adobe Creative Cloud, the company's flagship offering for creatives. The update to Creative Cloud is packed with features, reimagining the creative process through a new set of "CC" desktop applications and enhanced cross-device collaboration and publishing. With this update, creative files can be stored, synced, and shared, via Creative Cloud, on Mac OS, Windows, iOS, and Android; furthermore, Behance, the online creative community, is integrated with Creative Cloud, so customers can showcase work, get feedback on projects, and gain global exposure. Adobe also announced that the company will focus creative software development efforts on its Creative Cloud offering moving forward. The move to the cloud includes versions of Adobe's next generation of desktop applications, including Photoshop CC, InDesign CC, Illustrator CC, Dreamweaver CC, and Premiere Pro CC. Adobe's desktop tools, previously known as Creative Suite (CS), are now branded CC to reflect that they are an integral part of Creative Cloud and have been reinvented to support a more intuitive, connected way of creating. Adobe Creative Cloud is a membership-based service that provides users with access to download and install Adobe creative desktop applications. Membership for individuals costs $49.99 per month. .com Article: Go to "Extras" in the July/August 2013 issue box RealFlow 2013 Available Next Limit has released a major upgrade to its RealFlow software, which includes a new large-scale solver called Hybrido 2, along with node-based setups. The new version also contains built-in previews via Maxwell Render and Alembic support. A new license of RealFlow 2013 costs $3,995, and upgrade pricing is $2,500. 6 ■ CGW Ju l y / Au g u s t 2 0 1 3 Book Details History of Visual Magic in Computers Computer graphics is used in a wide variety of industries, from automotive design to movies, architecture, games, molecular design, and simulation/visualization of imaginary worlds and atomic bombs. If you have ever wondered, "How do they do that?" you can now satisfy your curiosity with The History of Visual Magic in Computers by distinguished computer graphics analyst Dr. Jon Peddie. The 448-page book (which includes 369 illustrations) takes readers through a trip in history, tracing exciting discoveries that laid the foundation for the development of using 3D in computers. "Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make 3D magic possible," says Dr. Peddie. "This book is dedicated to all of them and tells a little of their story." The book is available through springer.com (www.springer.com/ computer/image+processing/ book/978-1-4471-4931-6) and Amazon.

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