Computer Graphics World

July/August 2013

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spot l i g h t CG Market to Exceed $100 Billion in 2014 The computer graphics industry has been a growth industry since it was established in the late 1970s. Weathering the storms of the recession of 2009, the CG industry is back on track and showing a new, invigorated vitality and potential, according to Jon Peddie Research (JPR). The computer graphics hardware market was worth $53 billion in 2010 and exceeded $67 billion in 2011. In 2010, the CG software market was worth $13 billion (not counting services, maintenance, and other aspects) and grew to $14.8 billion in 2011 as the industry shook off the remaining effects of the recession and started replacing software tools. As a result of the pullback due to the recession, more people will be buying (in billions of dollars) computer graphics software programs, and the industry will $80 see the development of traditional segments, like CAD/ $60 CAM, expand as new design approaches in automotive, aero$40 space, and architecture are brought forth. Visualization, a $20 market that has been almost dormant for the past few years, is $0 2010 2011 2014 poised now for great $30.90 $33.08 $37.29 Total gaming PCs expansion due to ex$31.21 $33.45 $40.17 Game consoles citing and lower-cost $5.22 $5.54 $5.87 Workstations $0.57 $0.61 $0.72 Monitors used for graphics technologies. Software for making movies, inspired by the thrill of 3D, computer games, high-style products, and simulations of products and activities too expensive or too dangerous to test in reality, is exploiting the features of today's CG software. The result will be amazing realism and real-time capabilities in the next generation of films and designs. The demand for programmers, artists, scientists, and designers has picked up again, and firms are actively looking for people who can use and exploit these new programs and their associated hardware accelerators. The economic recession has caused a slowdown, but it's going to look like a small bump in the road by 2014. We are seeing new opportunities growing out of more mainstream applications for the Web and consumer applications. The Web is growing as a distribution medium for graphics content, which, in turn, encourages people to pick up the tools, learn them, create content for pleasure, and even look for jobs in the field. What used to be a very closed society of experts is opening up. Given these trends, we at JPR see the rate of growth continuing to increase. Computer Graphics Hardware Market 4 ■ CGW Ju l y / Au g u s t 2 0 1 3 Creative-Cartel Intros Joust to Aid Workflow The Creative-Cartel is now publicly offering its new workflow software, Joust, for use on a film or television production. Until recently, Joust was only available internally at The Creative-Cartel, and was most recently used on the M. Night Shyamalan film After Earth. Streamlining the management of the digital workflow, Joust can save productions hundreds of thousands of dollars in traditional budget line items, such as VFX pulls and conform. It also brings efficiency to the production process, as the tool helps automate and put control of all of the digital data and metadata in the hands of production, where it can be accessed and utilized quickly and efficiently. Joust acts as a repository for all digital data and metadata during principal photography, including data wrangling, script and camera notes, as well as pertinent color information for each shot. Once the digital data and metadata are collected, Joust becomes a production and postproduction tool with features that include a dailies and vendor review system, the ability to create bid packages, watermark images, and automate vendor submissions. Additionally, editorial is able to interact with Joust to manage plate pulls and transcoding so that VFX plates are delivered to the vendors in hours, not days. And finally, Joust allows production to do a partial conform – either as a rolling conform throughout the show or when turning over reels for final DI.

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