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March/April 2024

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"I can't tell you how humbling it is to work with the best people in the world at creating and crafting impossible images, like a full-CG creature that you believe is real. So we had to integrate all the VFX very early on, as there were whole new characters and designs that had to be rigged and built. And it was a whole new world and look this time, as we were going to be in the harsh sunshine of Australia for the shoot, not that soft, beautiful light of Vancouver, where they shot the last films. On top of all those challenges, we shot anamorphic with old C Series Panavision lenses that have all these weird optical characteristics that are a nightmare for VFX. And our LUT was based on an old Agfa film LUT, which gave us this great, old, dirty look, as if we'd found the film in a vault." How tough was the shoot? "It was tough. We shot for 73 days and did all our stage work at Disney Studios in Sydney, Australia, but these movies are made on-location. So we went to some that were so wild and really hard to get to, and the big problem is that a film like this requires such a huge footprint. The logistics involved and the number of trucks is crazy. We had one just for all the computer systems that run the cameras that do all the motion capturing. And all the cabling and conduits on-set have to be rigged and hidden the day before. We had a couple of locations on the mocap stage that were full-on mocap and full volume — not volume in The Mandalorian way, but volume in the old-school mocap way. There was nothing there. You just had to use your imagination." Where did you do the post? "It was all at FotoKem, and we had a whole floor. It's been a year of post so far — the longest I've ever had. And it's been wild, as you're making choices based on a plate where you assume there's going to be an ape and a building in the background, and you have to wait to get it all back six months later and see if you made the right choice or not. So it's been very nerve-wracking. We're just about to start the sound mix with Ai-Ling Lee on the Fox lot. She's doing all the sound design and mixing, and she did my other films. For me, sound is crucial. It's so under-appreciated, but it's over half the film experience, particular- ly for this one, where it's a blockbuster spectacle, but every single sound effect has to be sonically real and accurate for CG characters that don't really exist. It has to feel naturalistic and organic, as well as heightened, so it's a big challenge. If anything sounds or feels unreal, it'll pull you out of the whole illusion." The film was edited by Dan Zimmerman and Dirk Westervelt. What were the big challenges of editing this? "We brought Dirk in right before we finished shooting, and he watched all the dailies, and then Dan joined the team, as we needed two editors, as we had so much footage to go through. And then the whole process was wild. Not only are you dealing with all the regular challeng- es of editing, but we had to track all the clean plates for every shot. And then we have this crazy super-power, which allows me to take the performance from one take and insert it in another take with another actor, or into another scene and so on. So we have all these choices, and that makes the whole process the most difficult editing job I've ever done." What's been the most difficult scene to cut? "They've all been hard but the hardest were the full-CG scenes, where you're cutting actors on a gray, sterile stage and trying to imagine a giant building collapsing around them or whatever. I should have done what James Cameron does and use a virtual camera on-stage, but we just didn't have the time to do that, and so it was more me jumping in during the edit and trying to explain what I wanted to do, and then doing it in post. I'll definitely shoot with a virtual camera in the future. And the big chal- lenge is not just making it all look real, but making it feel real. And that's not so much about the rendering, but about what the camera is doing." How many visual effects shots are there in the film? "Over 1,500, and I think there are just 30 shots in the whole film that have no VFX." I'm surprised that there are only 1,500 VFX shots? "Yes, and that tells you that the shots are long, which I like in movies. And it's not just about holding a shot. They move and one person's shot becomes another person's shot, and they're alive and spon- taneous. As we speak, we've done about 80 percent of them, and Weta have done an amazing job and every shot. There was no VFX outsourcing." Have you started the DI yet? "Yes, we've done quite a bit with colorist Dave Cole at FotoKem, who did my last movie there. My DP Gyula Pados is in the sessions with Dave more often than I am right now, as I'm so busy with post and dealing with the rest of the VFX shots coming in. But I love the DI, and the whole approach is to not push it too hard. We want to keep that older feel to the film and keep a naturalistic look. I don't want to crush all the blacks. I'm very detailed in the DI, and I can really obsess over the light and density of the image. And so far I'm really happy with what we've done and how it's looking." www.postmagazine.com 9 POST MAR/APR 2024 Weta handled all of the film's 1,500 VFX shots. Dave Cole at FotoKem handled the color grade. Mocap was used extensively to bring creatures to life.

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