ADG Perspective

May-June 2019

Issue link: http://digital.copcomm.com/i/1109293

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CLOSED ZONE TRANSITION AREA 03.28.17 McCORMICK PLACE - LAKESIDE CENTER EAST BUILDING - LEVEL 3 HALL "D1 & D2" NONE DBM 242 SHEET# 01 SKETCHES - CLOSED ZONE TRANSITION AREA NOT TO SCALE - FOR INFORMATION PURPOSES ONLY SKETCH - GANTRY ENTRY NOT TO SCALE - FOR INFORMATION PURPOSES ONLY NOTES: FOR CLARITY, THIS SET WILL BE BROKEN INTO 4 MAIN DETAILS. DETAIL 1 - THE TOWER DETAIL 2 - GANTRY DETAIL 3 - THE ELEVATOR DETAIL 4 - THE POD EXTERIOR DETAIL 5 - THE POD INTERIOR THE OVERALL FINAL GANTRY IS 200 FEET LONG. WE ARE ONLY BUILDING A PORTION OF THE GANTRY. CONFIRM GANTRY LENGTH WITH ART DIRECTOR. (41 FEET SHOWN.) THE PHYSICALLY BUILT GANTRY WILL PLAY AT THE ENTRY AS SHOWN ABOVE, AND JOCKEY OVER TO THE TOWER AS SHOWN TO THE RIGHT. SKETCH - TOWER WITH GANTRY AND POD NOT TO SCALE - FOR INFORMATION PURPOSES ONLY RAMP 2 FEET RISE 8'-0" RUN 14ยบ PITCH 41'-2" (13 SECTIONS) 3'-2" TYPICAL SECTION CONFIRM HOW MANY SECTIONS TO BUILD. 8 -0" 23'-5" 23'-5" 23'-5" SAME GANTRY UNIT! REMOVE RAMP AND JOCKEY INTO POSITION AS REQUIRED. 2'-0" PAINT LEGS CHROMAKEY GREEN OR BLACK FOR VFX. VERIFY WHICH COLOR. TYPICAL ROCK AND ROLL TRUSS 20.5" STANDARD BOX TRUSS SHOWN 8) 10'-0" UNITS FOR LEGS 8) 10'-0" UNITS FOR HEADERS 4) STANDARD CORNER BLOCKS FOR HEADER 4) STANDARD CORNER BLOCKS FOR DECK DECK TRUSS AS REQUIRED SHEET SCHEDULE SHEET #00 CONCEPT SKETCHES SHEET #01 INFORMATION SHEET SHEET #02 DETAIL 01 - TOWER SHEET #03 DETAIL 02 - GANTRY SHEET #04 DETAIL 02 - GANTRY SHEET #05 DETAIL 03 - ELEVATOR SHEET #06 DETAIL 03 - ELEVATOR SHEET #07 DETAIL 04 - POD EXTERIOR 1 2 DETAIL # SHEET # TOWER 2 DETAIL # SHEET # GANTRY 3 REVISED 04.03.17 2'-0" DECK IS 2'-0" ABOVE THE STAGE FLOOR. DECK IS 2'-0" ABOVE THE STAGE FLOOR. DISCUSS CASTER WHEELS DISCUSS CASTER WHEELS 3 5 DETAIL # SHEET # ELEVATOR 4 DETAIL # SHEET # POD EXTERIOR 7 F D E G to guide the visual effects department in its efforts to design these shadowy alien creatures. Visual effects supervisor Eric Pascarelli, in conjunction with Jellyfish Pictures, spent months developing the Legislators anatomy, mobile artillery machines (walkers), mothership, prison transports and alien drones. The VFX teams worked closely with Rupert to ensure his very distinct vision was realized. It was crucial to explore the backstory and mythology of the film's antagonists. Although never explicitly revealed in the film, the Legislators are a mining species, more comfortable living in extreme conditions underground. The designs all drew from this and used the forms and textures of volcanic rock, which enabled Jellyfish Pictures' Art Department, led by creative director Tom Brass, to develop a distinct design language for the aliens, drones and ships. The look was to be grounded and realistic, but also unusual, uncanny and unsettling. Everything in keeping with the aesthetic mantra 'dirty sci-fi.' Aaron Sims Creative and KNB Special Effects worked cohesively on the Hunter concepts, special effects makeup and suits. Meet the Oppressors By far, the biggest challenge facing the Art Department was the Closed Zone Transition Area. A secret underground access point for the human collaborators to interact with the Legislators. Dawn Brown Manser, an Art Department "Jane- of-all-trades," was brought on to design this set. Under an unreasonable time crunch, Dawn managed to conceptualize, design and detail the gantry, tower and pod. The design of the structure was inspired by aerospace engineering and functional aesthetics from the 1960s Space Race era. A design decision in keeping with the "present stuck in the past" concept.

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