Production Sound & Video

Fall 2016

Issue link: https://digital.copcomm.com/i/756621

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33 ogy is only getting faster. Soon, we will be seeing curved phone displays, flexible/bendable and transparent screens, as well as all manner of wearable devices. And that's only in the next few years. What happens beyond then is anyone's guess. All that said, you can have all the technology in the world but without a great team, it doesn't matter. Having Rick Whitfield as a supervisor with his wealth of experience and decades of knowledge was invaluable. His years of having to think way outside the box to accomplish advanced computer graphic effects in an age in which actu- al computers couldn't create the necessary look allowed him to break down any issues into their simplest, solvable forms. The talented graphics team at Warner Bros., Chris Kieffer, Coplin LeBleu and Sal Palacios, pulled out all the stops when it came to creating beautiful content for the film. The sheer amount of content they pro- duced and the willingness with which they built elements in such a way that made real-time graphics possible borders on being a heroic feat. I consider myself extremely fortunate to have been a part of their team on Passengers. As much as I am thrilled to be standing on the bleeding edge of technology in getting to merge what I do in playback with new advances like gaming engines, I'm even more excited to think of the day when this will all be old hat and we'll be on to something newer and even more exciting.

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