Computer Graphics World

FEBRUARY 2010

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48 SIMULATION Vue 8 E-on software, maker of digital nature solu- tions, announced its Vue 8 line of prod- ucts. Vue 8 Infinite and Vue 8 xStream are designed for CG professionals; Vue 8 Esprit, Vue 8 Studio, and Vue 8 Complete are targeted at 3D artists; and Vue 8 Pioneer & Theme-Packs and Vue 8 Frontier are well suited to 3D enthusiasts. Vue 8 sports new features and improvements in the areas of natural scenery creation, precise artistic control, performance, immersive integration, and content. New 3D Terrain Sculpting enables users to sculpt overhangs and caves, for example, directly in Vue standard and procedural terrains with on-the-fl y mesh subdivision. Users can also locally sculpt features on procedural terrains, and sculpt terrain features in the context of scene elements, such as rocks around vegetation and architecture. New Stratified Terrain Fractals produce detailed stratifi ed terrain features, a Directional Displacement Engine adds textures for lifelike surface features, and third-generation Spectral Atmospheric Technology improves the quality and realism of clouds, god rays, atmospheric shadows, and scene light interaction. Vue 8 xStream and Infi nite are priced at $1495 and $895, respectively. Upgrade and educational pric- ing are available. Vue 8 Complete, Studio, Esprit, and Frontier are priced at $599, $399, $199, and $99, respectively. E-on Software; www.e-onsoftware.com PLUG-INS Aged Film Digieffects has released its latest visual effects software plug-in, Aged Film. Artists use Aged Film to create an "old movie look," enabling viewers to better understand and believe that a story is set in the past. Aged Film delivers customizable characteris- tics—including grain, dust, scratches, frame jitter, and color—that combine to convince viewers they're looking at historical footage. The plug-in boasts dozens of presets, such as 8mm, armageddon, grandpa's attic, old home video, scratched fi lm, shaky projec- tor, speakeasy, and the '70s. Aged Film is compatible with popular postproduction applications, including Adobe After Effects and Premiere Pro, Apple Final Cut Pro, Grass Valley Edius, Autodesk Combustion, and Boris RED. Additional features include the abilities to de-interlace, control-source blend, and random seed, and animate effects over time in After Effects. Aged Film is now available for $49 alone, $109 bundled with Magic Bullet Quick Looks, or $379 bundled with Magic Bullet Looks. Digieffects; www.digieffects.com VFX Knoll 3D Flare Red Giant Software has released Knoll 3D Flare, a free set of tools for creating Knoll Lens Flares in Adobe After Effects 3D space. An add-on for Knoll Light Factory Pro 2.5 in After Effects, Knoll 3D Flare includes such features as Edge fl are-ups, Z-depth intensity, and 3D and RGB obscu- ration. Color and intensity linking, multiple lights, and world scale features enable further customization. Knoll Light Factory Pro 2.5 is priced at $399 and available for $99 as an upgrade. Red Giant Software; www.redgiantsoftware.com SOFTWARE For additional product news and information, visit CGW.com February 2010 48 February 2010, Volume 33, Number 2: COMPUTER GRAPHICS WORLD (USPS 665-250) (ISSN-0271-4159) is published monthly (12 issues) by COP Communications, Inc. Corporate offi ces: 620 West Elk Avenue, Glendale, CA 91204, Tel: 818-291-1100; FAX: 818-291-1190; Web Address: info@copprints.com. Periodicals postage paid at Glendale, CA, 91205 & additional mailing offi ces. COMPUTER GRAPHICS WORLD is distributed worldwide. Annual subscription prices are $72, USA; $98, Canada & Mexico; $150 International airfreight. To order subscriptions, call 847-559-7310. © 2010 CGW by COP Communications, Inc. All rights reserved. No material may be reprinted without permission. Authorization to photocopy items for internal or per- sonal use, or the internal or personal use of specifi c clients, is granted by Computer Graphics World, ISSN-0271-4159, provided that the appropriate fee is paid directly to Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923 USA 508-750-8400. Prior to photocopying items for educational classroom use, please contact Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923 USA 508-750-8400. For further information check Copyright Clearance Center Inc. online at: www.copyright.com. The COMPUTER GRAPHICS WORLD fee code for users of the Transactional Reporting Services is 0271-4159/96 $1.00 + .35. POSTMASTER: Send change of address form to Computer Graphics World, P.O. Box 3296, Northbrook, IL 60065-3296. WIN MAC WIN MAC WIN MAC Authority (MDA) offi cials. e goal is to import talent to fi ll skilled positions in IDM—from modeler and animator, to programmer, to director, and everything in between. e goal is to hire the best. To that end, Singapore is hoping to attract this talent with the lure of available jobs, good wages, and a safe, clean living environment. Some expatriates I met there have commit- ted to living in Singapore for a fi ve-year run; some plan to stay indefi nitely, citing the reasons above for their decision. With an eye to developing local tal- ent, the country is stepping up its DCC education and training initiatives. Well-re- spected schools, such as DigiPen Institute of Technology, LaSalle College of the Arts, and NYU Tisch School of the Arts, have campuses here. Upon graduation, some students may opt for jobs elsewhere, but by off ering an attractive work (and living) situation, some likely will put down roots. "Human capital is a key resource for Sin- gapore—our future depends on our abil- ity to grow, attract, and retain talent," says Christine Loh, director of the International Manpower Division at the Singapore Min- istry of Manpower. "Besides the availability of local talent, overseas investors are attract- ed to Singapore, as they know we have a strong pool of global talent. Our long-term strategy is to build a globally competitive workforce for Singapore and position our country as an attractive place to live, work, and play." Will Singapore's IDM vision come true? Based on its history and its clear vision, indeed it will. No doubt, in the near future we will increasingly see "Made in Singapore" pop up on fi lm, game, and TV credits. To read a detailed travel log with photos, visit cgw.com. ■ continued from page 2 Editor'sNote

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