Computer Graphics World

March 2011

Issue link: https://digital.copcomm.com/i/27779

Contents of this Issue

Navigation

Page 10 of 51

RenderWeb, which relies on social networking, offers users a free rendering method. friends’ projects, as opposed to other projects in the queue. Tus, the more friends that an animator has, the higher the potential for computational power. While there will always be members of the community volunteering their computers, sometimes we have an immediate need for sig- nificant computational power. To address this need, RenderWeb allows you to automatically update your Facebook wall to inform your friends of projects that need to be rendered. Tis optional feature posts a link on your Facebook wall that allows your friends to ren- der with just one click. Using this feature, you can easily notify your friends when you have a demanding project in the queue. In a sense, RenderWeb is similar to cloud computing and online rendering farms. However, while those services are expensive, RenderWeb is free because your friends and the community will share the rendering load. Moreover, since RenderWeb is integrated with- in a social network, it has the added benefit of allowing you to share your animations with the community and bridge new contacts with other animators. In summary, we believe that social network integration will be a game changer for Inter- net-based rendering. RenderWeb will connect animators with friends and communities that are willing to share resources. If you would like to participate in this new arena of social rendering, join RenderWeb at apps.facebook.com/renderweb. You can upload your own Blender projects or volun- teer your computers to render. With a shared community effort, rendering will no longer be a bottleneck in the pipeline. We will all have ample computational power to render everything that our production or creativity demands. n March 2011 9

Articles in this issue

Archives of this issue

view archives of Computer Graphics World - March 2011