ADG Perspective

September-October 2026

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hardwood floor isn't interesting simply because it is a floor. It becomes interesting through the scratches catching the light, texture in the grain, dust gathering against the baseboard and soft reflections suggesting that it has existed for years. When we do leave those intimate spaces, the same scale principles still apply. One of the more ambitious environments in Toy Story 5 is a moving truck racing down the road with the toys in the back among donation items. The set itself is moving inside another moving world. Traffic changes. Sunlight shifts. Shadows race across painted metal. Many departments have to work closely together to make that chaos feel natural. Some of the most exciting challenges came from the playtime sequences themselves. Toy Story 3 opened with Andy's imagined train robbery, escalating into a giant pig ship and certain doom. Bonnie and Blaze needed something different. Andrew and Kenna wanted their play to capture the energy and spirit of imagination while reflecting Bonnie's own creative vision. Bonnie is crafty and artistic. We already watched her create Forky in Toy Story 4, so her playtime needed to feel handmade. Carlos developed a pastel, crayon-like style that felt fresh and belonged to Bonnie. The challenge was getting those sequences through a production pipeline designed around a very different visual language. This was a more illustrative, nontraditional way of working, and what began as an artistic idea became a technical challenge. Which is usually how these things go. Every Pixar film has its technical hurdles. Sometimes it's water, fur or fire. Toy Story 5 had fewer of those traditional challenges, but it had something else: Fifty High-Tech Buzz Lightyears on a deserted island. One complicated character repeated dozens of times is already a rendering challenge. Then we put them on horses. Multiply dozens of Buzz Lightyears by dozens of model horses, detailed environments, animation, lighting and everything else required to complete the image, and a seemingly straightforward sequence becomes anything but straightforward. But the film required it, so the problem was solved. F. BUZZ AND WOODY CHASING THE MOVING TRUCK. PENCIL ON PAPER CONCEPT ART BY BOB PAULEY. G. JESSIE AND HER POSSE CHASING THE DONATION TRUCK. DIGITIAL CONCEPT ART BY KRISTIAN NORELIUS. H. DONATION TRUCK DESIGN. DIGITIAL CONCEPT ART BY SANDEEP MENON. ALL IMAGES COURTESY OF PIXAR. © 2026 DISNEY/ PIXAR. ALL RIGHTS RESERVED D E F H G

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