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September/October 2025

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dentical twins Elijah "Smoke" and Elias "Stack" Moore (both played by Michael B. Jordan) face off against an ancient evil in Sinners, a new horror feature from writer/director Ryan Coogler. Set in 1932, this genre-bending film follows the pair of charmingly-en- trepreneurial brothers as they leave their troubled life in Chicago behind to open a juke joint in their Mississippi hometown. Smoke and Stack recruit friends and family to make their dream a reali- ty — including their cousin, Sammie (Miles Caton), an aspiring musician who unknowingly summons spirits of the past and future with his revelatory blues prowess. The joint's successful launch night is thrown into turmoil when a blood- thirsty vampire known as Remmick (Jack O'Connell) is drawn to the otherworldly music and arrives at the front door. Captured in large-format IMAX 65mm and Ultra Panavision 70 by director of photography Autumn Durald Arkapaw, Sinners is a cinematic spectacle from start to finish. The film drew large audiences to theaters when it was released in March, becoming a runaway box office success. VFX supervisor Michael Ralla (who previously worked with Coogler and Durald Arkapaw on Wakanda Forever) and VFX producer James Alexander played a vital role in crafting the film's captivating visuals — a project that re- quired massive amounts of collaboration across departments throughout pro- duction and post. From groundbreaking "twinning" effects for the leads, to a tran- scendent musical sequence that conjures ancestral spirits and sets the roof on fire in a dazzling blaze, the team seamlessly merged digital effects with large-format film photography. Here, longtime col- laborators Ralla and Alexander share an inside look at the process of bringing this thrilling story to life on-screen. How did you work with Autumn Durald Arkapaw to translate her cinematography into the digital realm? Michael Ralla: "In the past, Autumn has told me, 'For some reason I have never really been happy with a lot of the visual effects work that I'm seeing on my proj- ects, because it seems as if the VFX folks make shit up.' One of the big reasons for that is because she is very lens-centric. The glass that she uses is custom-made or detuned to her liking. It's part of her visual language, and that's a really big challenge for digital visual effects to replicate because they're somewhat unpredictable. So on Wakanda Forever I studied them, and I had to learn the terminology to describe the different ab- errations. We had to find ways to actually replicate what the lenses do with our vi- sual effects tools, and that was one thing that made us collaborate very closely. She really appreciated that effort. "Wakanda Forever was digital, so it was all about the lenses. Now we're shooting large-format film, five-perf 70mm as well as 15-perf IMAX. So now it's all about the film and the lenses, as if the lenses weren't enough. This time I also asked her to explain her lighting more in detail, and had a lot of conversations with her chief lighting technician, Brian Bartolini, so I could study it more. A visual effects artist has so much power to change the image. You can essentially change everything — make this dark, brighten that up, change the lighting. But often we found ourselves in a situation where people were light- ing her shots who she's never met, who have never talked to her, and who, as a result, don't understand what she's doing, creatively and technically. We were trying to bridge and fill in that disconnect, which means you want to get as much info and data from the shoot into post — and have Autumn talk to the CG lighting and compositing teams. If you don't want us to 'make shit up,' then we have to shoot it or inform people better of the creative intent. Something that we can either use directly in our shots and composite it in, or that we can at least use as a reference. "For Remmick's death, what you see in the film, except for the face, is all digital. But we didn't make that up. We scanned the special effects supervisor's work — Mike Fontaine and his team — and we replicated it. We shot those scenes for real, in the actual location, and always used that as a starting point. "Production designer Hannah Beachler's team had to build an infinity pool to protect talent from full-sized alligators in the swamp location. When the final vampire flames start, we shot a burning stunt guy as reference. Stunt supervisor Andy Gill's team set someone SINNERS BY KENDRA RUCZAK CRAFTING THRILLING VISUAL EFFECTS FOR RYAN COOGLER'S LATEST HORROR FEATURE I VISUAL EFFECTS www.postmagazine.com 18 POST SEPT/OCT 2025 The film incorporates more than 1,000 VFX. Director Coogler and DP Durald Arkapaw

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