CAS Quarterly

Fall 2025

Issue link: https://digital.copcomm.com/i/1538091

Contents of this Issue

Navigation

Page 20 of 51

C I N E M A A U D I O S O C I E T Y. O R G 19 I think we probably push for more perspective shifts in dubbing than first-run content to sell it. It's really just doing micro-shifts in level, in EQ, and then a little pre-delay or whatever's happening to set them back. You can do that with just two characters up on the screen and follow them and ride a reverb return or send up or down. It's always shifting and changing from scene to scene. It gets really complicated when you have, say, 12 characters up and everybody's doing a roundabout of dialogue as it takes a lot of time to place them so everybody's not all up front on the screen. You need to set them back and use a lot of panning. How do you add perspective to your mix to recreate the space the original production was in? There are only a few shows I have worked on where I actually got the original source dialogue Pro Tools session. And there was a show where they had all the automation for all the verbs that were used in it. In my experience, that is extremely rare. So, you have to be really creative with the usual tools. EQ to get any room nodes out of what was in an interior space and trying your best to dirty up a very pristine recording. I have an odd technique of using two reverbs sometimes. I have one that takes care of the space in the center channel and one that affects the room. I'm always thinking about distance and perceived distance from microphone to subject with level and EQ. I'll also add delay as needed. You follow everything in the original version as best you can, whether it's a scene with a bunch of effects, something offscreen, walla, call-outs, etc. It's really challenging, but fun! How has the idea of using perspective in dubbing changed over the years? As a re-recording mixer, I think one of the interesting things is that we're constantly sharing ideas to make the content sound better, whether it's using a new workflow or plugins. We've collaborated with mixers from France and Mexico, and everybody in L.A. here, obviously, but it's been really eye- opening. There have been deep talks about adding perspective and dirt or just playing something up or how much compression

Articles in this issue

Archives of this issue

view archives of CAS Quarterly - Fall 2025