MPSE Wavelength

Fall 2023

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48 M PS E . O R G co-supervisor on the show) were good about incorporating some of those sounds, so there's a little bit of that same "Disney magic" in there that they created. In fact, the very first sound in Beauty and the Beast I like to point out are the Disney birds that Jimmy performed for Cinderella. MM: Yeah. That was a very conscious move to harken back to the old movies, to start with that saccharine bird twitter. SL: Well, it's perfect! The backgrounds were real birds. John P. (sound designer John Pospisil) had made some really great "fairytale forest" backgrounds, and I had suggested to him… I liked to record aviaries with birds from all over the world, so it'll give the ornithologists a headache when they try to figure out where the birds are from…! MM: I never heard that! SL: Oh yeah. MM: It's interesting you bring that up. I was a fan of Jimmy Macdonald. And I felt like my success—sort of tying together the first part of our conversation, about seeing Star Wars, wanting to do work like Ben Burtt, and wanting to make a difference in film sound—I had decided I wanted to be the next Jimmy Macdonald or Treg Brown or Greg Watson. It was being able to work on Beauty and the Beast where I saw the possibility of that coming true. I wanted to honor Jimmy's legacy with his sounds, but I owed it to myself to try and brand it with my approach, my Jimmy Macdonald- like approach—which was simply record new fresh stuff, make props like he did, etc. ... but let's have this be as bespoke as possible while honoring Jimmy's legacy and having it feel like a Disney movie. SL: Well, you certainly did that on Aladdin. All the stuff that you and John P. made. Especially for the Genie's first appearance. I don't think that there's a single "stock" Disney effect. It's all original, but all completely in that same vein. It felt like it could have almost been a Jimmy Macdonald film. MM: Yeah. John P. would end up making most of those. I made about—I don't know—about 10 or 12 of 'em, and John P. made about 25 of 'em! But the thing I remember most was sitting with John P. and watching that sequence in the cave over and over again. He comes out as Arnold Schwarzenegger, as Ed Sullivan … and he's constantly morphing into objects … and John P. and I are discussing, what makes this funny? What sound either plays to what you're seeing, or against what you're seeing? He comes out as a game show host. So you have to hear the silly buzzer, and the whizzer sound that'd you'd hear if you won a prize. We were using metaphorical thinking a lot—trying to understand what complements what we're seeing, versus the cartoon aesthetic of just layering in funny sounds. Cartoony sounds. I didn't want to be "cartoony." In Mark creating the sound for the thumper that was used to summon a sandworm in Dune: Part One (2021). Supervising sound editors Mark Mangini and Theo Green took home the Golden Reel Award, BAFTA, and Oscar for Dune in 2022. Photo by Peter Fisher

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