MPSE Wavelength

Summer 2023

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M OT I O N P I CTU R E S O U N D E D I TO R S 41 GR: Oh yeah. And, a lot of my own. SL: Yeah! Even things that you've recorded yourself. That's another thing I love to stress … with the digital age, and it's so easy to get effects online, collections and things like that… I want to see more people going out there and recording their own libraries. Invest in a Zoom and just go out there and record the world and build your palette. Because that's what makes you more distinctive. GR: Oh, I think if you're doing sound as a career, if you're actually doing sound editing, design, mixing … you should record your own stuff! It turns out, it's the most fun part of the job anyway! And things like the Zoom … you know in the old days we had the Nagras, with the Dolby noise- reduction cards that made it weigh, I don't know, 820 pounds… The history of field recording … it's gotten so easy now. The Zoom recorders, the small recorders… I admit this—I like to be able to do something on the fly, so I just use my phone! There are different apps —Dolby had an app—so if you want to record something quickly on your phone, you set your parameters, and you do it! SL: And you can get little microphones you can plug in to your phone to make it a little better, too! Yeah, there's some wonderful stuff out there. GR: Everyone takes way too many photos these days. And what happens is that we don't think about recording sounds as a way to have memories, too. Places you've visited or people that you love—so, recording—we just don't think about it as much. I think that maybe it'll catch up. Maybe people will start using their phones to do more audio recording. SL: I hope so. That's a really good point I want to stress with my work, too. GR: I'll throw in my deep philosophical thing—sometimes when I give lectures on sound, I bring this up—a question to students, or an audience is … if you only had one way to remember someone who was important in your life, but is now gone, would you rather have a photograph or a recording? And when people think about it, they sometimes think the person would live more to them in the recording than the photograph. There's something more timeless about the recording, and their voice. What it gets to is kind of the essence of why you and I and people who do sound know that sound is so important. Because it's so important, we take it for granted. We don't even realize the impact it has on our lives because it's always there. Whether we're sleeping, whether we're a fetus … it's always there and we take it for granted. It has such an emotional effect on our lives and our memories and for whatever reason, it's such a part of our lives— if we're lucky enough to be able to hear—that we don't analyze it. We don't take that into account as much as we should. SL: That's a very good point. That's excellent. GR: I'm crying! Not really. SL: Well, let's bring up the conversation! And I know a good way to do it… I want to bring up one of your early films that has a really great fan base … and that's Spaceballs! GR: I knew you were going to say that! SL: Well, it's fascinating! Because you did it at Skywalker, and Ben Burtt is just down the hall… I'm curious about the whole thing. GR: Well, I don't think they could have afforded Ben at the time! I think I was the "low-rent Ben"! I did that with Randy Thom. Randy Thom and I did the sound design element of that together. SL: Were there any discussions about similarities to Ben's work (on Star Wars), or were you going to start completely fresh? Was that ever part of the conversation? GR: Well, the reason they came to us was they wanted it to sound— not a carbon copy of Star Wars, but they wanted it to have that same feel so that they have their version of the lightsabers and spaceships and all that kind of stuff. So that's what we did. I got to make—as a low-rent Ben Burtt—I made my own lightsabers, and, you know, it was a spaceship—but it was a Winnebago. The Force is "The Schwartz." I hired Ernie Fosselius, who at the Gary Rydstrom working in the Machine Room at Sprocket Systems (later named Skywalker Sound), which was his first position for Lucasfilm. Photo: Courtesy Gary Rydstrom

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