Animation Guild

Fall 2022

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When Director Peggy Holmes was first approached about the project Luck, there were two concepts in place. The first was focusing on the universal idea of luck, and the second was developing a story around a lead character that grew up in the foster system. "We looked into this idea of good luck and bad luck. It's something we all experience every day in our life," she says. "I immediately started to do research. I read a lot of journals and papers…what I came to realize was that luck is random. You have no control over it. You couldn't have a character, for instance, that was creating a piece of good luck and sending it to a specific person." The visual creation of the Land of Luck helped inspire the story further, and in a way illustrated the randomness of it. Holmes reached out to Production Designer Fred Warter to help make a visual map. "The first piece of art that Fred did for the movie was he created two worlds on the opposite sides of W h en it c om e s to def ining luc k , a n ew m ov ie exp lore s b oth side s of th e c oin . By Alexandra Drosu F E AT U R E LUCK OF THE DRAW 34 KEYFRAME

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