m ot ion p ictu re s o u n d e d i to r s I 57
Until fairly recently, identifying with
digital characters created in a virtual
world was challenging. Technology
significantly limited our ability
to see and hear relatable human
characteristics in the gaps between
the polygons.
But as visuals have rapidly
progressed, so too has the
immersiveness of game audio. Every
character's tiny efforts and breaths
are now palpable even to the subtlest
detail.
Leilani Ramirez, the Senior Manager
of Dialogue at PlayStation, has
specialized in game dialogue for 20
years. She has overseen the process of
bringing Nathan Drake, Kratos, and
Spider-Man's voices to life, among
many others, over the course of her
career.
I had the great pleasure of chatting
with Leilani about her experiences
and what she's learned throughout her
successful career in game dialogue.
Leilani Ramirez in a mix
stage at PlayStation