Computer Graphics World

AprMayJune 2022

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a p r i l • m ay • j u n e 2 0 2 2 c g w 2 5 extended the explosion considerably to allow Colin Farrell's Penguin performance to play out. "That was originally supposed to be a much shorter shot," Lang- lands explains. "But Matt liked Colin's performance so much, (which is) why we held on it for a very long time. It kind of created the issue that, by the time he's finished, the big fireball in the background died out." Digitally, the studio added second and third explosion events in order to keep the moment going. That way, aer Penguin's dialogue sequence, there was still a wall of fire for the Batmobile to emerge from. "It was challenging and very exciting," says Yoo of the scene. "Like Anders said, they previs'd out everything, and [went] on set and shot what [they could]. When they came out, they realized they were missing a bunch of the puzzle…They definitely knew what they want- ed, and it was just us grabbing the footage that was getting taken and then trying to work out how we can wedge in or work on some of the animation that is cohesive so that you're building up the sequence." Weta's first pass of the sequence played out much too long, but showed how it could come together from a storytelling standpoint. Langlands made the call to track the camera movement from the live-action shoot, which was then applied to the animated sequences, helping to sell the CG replacements. "It's kind of put a stamp on it that these cameras are legit," says Yoo. "It actually made life a lot easier. Even though we had to tweak some of them, it was still based on reality." ¢ Marc Lous is the Editor-in-Chief of CGW's sister publication, Post. facebook.com/CGWmagazine @CGWmagazine Immerse yourself in the latest industry news. Your destination for all things CG. Subscribe Today! CGW.com Anders Langlands Beck Veitch Dennis Yoo

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