www.postmagazine.com
1
POST NOV/DEC 2021
ON
OUR
COVER
SERVING THE INDUSTRY SINCE 1986
VOL 36 · NO. 6
WWW.POSTMAGAZINE.COM
WEB
EXCLUSIVES
• CAREERS: Composer Anže
Rozman; editor Carla Roda
• PODCAST: Violet director
Justine Bateman (pictured)
• REVIEW: Telestream's Switch
5 Pro
Paramount+'s Madame X
DEPARTMENTS
2 EDITOR'S LETTER
The outlook for 2022
By Marc Loftus
4 BITS & PIECES
What's new in post production
29 ANIMATION
Evolving media with digital humans
By Heebok Lee
30 PRODUCTS
The latest post production tools
34 PEOPLE
Keeping tabs of the industrys'
movers & shakers
38 REVIEW
Blackmagic Design's Fairlight
Desktop Console
By Randy Bobo
12 THE FRENCH DISPATCH
Editor Andrew Weisblum, ACE, helps
Wes Anderson realize his latest
creative vision
By Marc Loftus
16 MADAME X
The directing/editing duo behind
Madonna's Paramount+ concert film
By Marc Loftus
18 DIRECTORS SWOT
Time, budgets, COVID and changing
consumption trends are all on the
minds of today's top filmmakers
By Iain Blair
2 0 2 2
Pros from throughout the post production
industry give their predictions for the year ahead
22 STORAGE
Tacking unstructured data pains in post
By Bryce Button
22 STANDARDS
The state of open source in VFX & animation
By Rachel Rose
24 WORKFLOWS
Pandemic-era evolutions will drive M&E
innovation
By Diana Colella
24 SECURITY
What the shift to remote work means for secure
content protection
By Jan Van Voorn
25 VIRTUAL PRODUCTION
Making virtual production a reality
By Richard Mead
25 EDITING
The creative editorial boom continues in 2022
By Anthony Cortese
26 ANIMATION
MetaHuman Creator and the future
of digital humans
By Paul Doyle
26 SOUNDTRACKS
Audio post in 2022
By Mark Lanza
27 BUSINESS
Optimism for the year ahead
By Barbra Marshall
27 WORKFLOWS
The future of the cloud in content production
By Antony Passemard
28 BUSINESS
Navigating the pandemic
& adapting remote workflows
By Joe O'Connell
OUTLOOK
FEATURES
• Streaming animation:
Maya and the Three
• Cutting-edge visual effects
• The rise of animation
• The importance of photorealistic
digital humans
• Creating a VR/AR/XR film