Post Magazine

November/December 2021

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www.postmagazine.com 1 POST NOV/DEC 2021 ON OUR COVER SERVING THE INDUSTRY SINCE 1986 VOL 36 · NO. 6 WWW.POSTMAGAZINE.COM WEB EXCLUSIVES • CAREERS: Composer Anže Rozman; editor Carla Roda • PODCAST: Violet director Justine Bateman (pictured) • REVIEW: Telestream's Switch 5 Pro Paramount+'s Madame X DEPARTMENTS 2 EDITOR'S LETTER The outlook for 2022 By Marc Loftus 4 BITS & PIECES What's new in post production 29 ANIMATION Evolving media with digital humans By Heebok Lee 30 PRODUCTS The latest post production tools 34 PEOPLE Keeping tabs of the industrys' movers & shakers 38 REVIEW Blackmagic Design's Fairlight Desktop Console By Randy Bobo 12 THE FRENCH DISPATCH Editor Andrew Weisblum, ACE, helps Wes Anderson realize his latest creative vision By Marc Loftus 16 MADAME X The directing/editing duo behind Madonna's Paramount+ concert film By Marc Loftus 18 DIRECTORS SWOT Time, budgets, COVID and changing consumption trends are all on the minds of today's top filmmakers By Iain Blair 2 0 2 2 Pros from throughout the post production industry give their predictions for the year ahead 22 STORAGE Tacking unstructured data pains in post By Bryce Button 22 STANDARDS The state of open source in VFX & animation By Rachel Rose 24 WORKFLOWS Pandemic-era evolutions will drive M&E innovation By Diana Colella 24 SECURITY What the shift to remote work means for secure content protection By Jan Van Voorn 25 VIRTUAL PRODUCTION Making virtual production a reality By Richard Mead 25 EDITING The creative editorial boom continues in 2022 By Anthony Cortese 26 ANIMATION MetaHuman Creator and the future of digital humans By Paul Doyle 26 SOUNDTRACKS Audio post in 2022 By Mark Lanza 27 BUSINESS Optimism for the year ahead By Barbra Marshall 27 WORKFLOWS The future of the cloud in content production By Antony Passemard 28 BUSINESS Navigating the pandemic & adapting remote workflows By Joe O'Connell OUTLOOK FEATURES • Streaming animation: Maya and the Three • Cutting-edge visual effects • The rise of animation • The importance of photorealistic digital humans • Creating a VR/AR/XR film

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