CineMontage

Q3 2021

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54 C I N E M O N T A G E J U M P S Tech CONTINUED FROM PAGE 47 Members CONTINUED FROM PAGE 21 the importance of my evolving along with it had never crossed my mind. Q Is there anything you'd like to say to your fellow Guild members, some words of encouragement? As a young one, I feel so honored to be a part of the MPEG. The union fights for-- -and the members benefit from---a stable foundation for making a living in the film industry. I had only been on the corporate side of jobs and job benefits before this, so I didn't really understand what being a part of a union meant, let alone this specific union. So sincerely, from the bottom of my heart, thank you everyone for what you do to make this community and support possible. ■ Compiled by David Bruskin. Interested in being featured? Send a pitch to scollins@editorsguild.com. that walk through the most important concepts (including the aforementioned one). Keeley also uses SoundFlow for Dolby Atmos. He says, "When I hit the Dolby Atmos menu button on my iPad, all the controls come up so I have direct access to Atmos. For instance, when working on the Disney+ series 'Big Shot,' I created a button for punching in and punching out. So when I get M&E QC notes for Dolby Atmos fixes, I can hit the 'punch in' button and it will automatically select the punch-in region and then enter the time code. That button saves me three or four mouse clicks every time I use it." Keeley uses Audio Design Desk for composing and sound design, and he's created a series of SoundFlow buttons that allow him to trigger specific actions, like auditioning sounds. "I am able to add in a drone or riser here, and drum or braaam hit there. As I'm composing a piece, I can just play along using ADD and SoundFlow like an instrument — almost like I would a drum machine or sampler. And if a certain sound isn't quite right, I can replace it on the fly until I find something that works. Then I add in some effects and boom! I've got a new track going," he said. Fo r s o u n d l i b r a r y m a n a ge m e n t / search sof tware like Soundminer or BaseHead, Keeley can utilize Sound- Flow- created keyboard shortcuts to "audition sound effects or sound design material for composing. I have buttons to play a sound in half speed, or in reverse, and then spot it to the session instantly," he said. Keeley's packages for Dolby At- mos, Audio Design Desk, and BaseHead are available for free in the SoundFlow Store. Keeley notes that with SoundFlow, the ideas are endless. "I'm constantly thinking about the repetitive functions I'm doing each day and how to make that into one interaction. For instance, occasionally I'll get a game show that will have the same sound effect over and over and over again. I like to put that effect on its own track so I can set the EQ and set the level as a base level for the mix. Typ- ically, I'd have to go through the AAF and manually weed them out and pull them down to their own track. That can take a couple of hours to sort out. But I turned to the SoundFlow Forum and they helped me build a macro that made that process into one press of a button." The SoundFlow YouTube channel and the 'Learn' page on their website are fantastic resources. But the best resource is the SoundFlow Forum. Harris, who is currently a beta tester for SoundFlow, said, "All of the developers (myself in- cluded) are very active in the Forum and we really enjoy helping people figure out how to make the script that they're trying to achieve. I actually learned how to use SoundFlow by going on the Forum and reading posts." Harris concluded: "If you can think about how to implement it, you can basically do it. And there is so much fu- ture potential, such as being able to use SoundFlow to leverage external APIs to integrate functionality like machine learning algorithms. We're just starting to see the tip of the iceberg with what we can do with SoundFlow, but it can go so much further." ■ Jennifer Walden, a frequent CineMontage contributor, specializes in coverage of post-production technology.

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