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December 2019

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www.postmagazine.com 35 POST NOV/DEC 2019 Oscar BUZZ ly enough. "But then, all of a sudden, things start going a little askew," explains Murray. "Lights start flickering, suddenly things are a little more sinister. We start adding a little more low end on the subway car and then these guys in suits confront Arthur, we start hitting with trains going by in the opposite direction, everything becomes more sinister in the sound palate, and that was the direction — to start off normal and then build the scene, like a sympho- ny, as Arthur moves through everything that's hap- pening to him. The crescendo, of course, is when he shoots the guys on the train and then we go outside the subway train and hear the gunshots as they echo down the tunnel. The sound design reflects when he realizes what he did and then has this hor- rible tinnitus ringing in his ears. Everything was kind of set up to build from the start of the scene all the way through to its conclusion." According to Murray, one of the ingredients in creating that gritty city sound was having production mixer, Tod Maitlind, who lives in New York, use an ambisonic microphone (Rode SoundField NT-SF1) to record simultaneous front and surrounds that would translate into a 7.1 soundtrack, the real-life sounds of New York City. "He went out on the subway trains late at night and into the tenements and the neigh- borhoods just to capture that city-on-edge sound," he explains. Additionally, the team brought an ADR group out onto the streets of the Warner Bros set to record additional yelling and combined those results with Maitlind's NYC sounds. "That's how we did the whole end scene of the movie where Joker is laying on the police car and he's surrounded by the gangs of people," says Murray. "We did all these intricate call outs — and they weren't people chanting 'Joker,' they were more like wounded animal cries from the crowd and that reflected how the Joker finally went into the dark edge. He says there was a lot of pre-planning that went into how the film would sound, but that also, Phillips was cautious about keeping the film from sound- ing like a "DC movie. We toned back on the sound design and made it more realistic and gritty." For Murray, one of the biggest challenges in creating sound for Joker was in capturing the mood of the city. "The balance of being dark and horrific when they called for it and then laying back on oth- er scenes," he says. "We also had to come up with different types of sirens that would be unique to Gotham. It couldn't just sound like New York, so we put a lot of effort into that. Building the sounds of like Arthur's apartment, too, was a challenge. We go in and out of his apartment so many times through- out the movie, but then towards the end, when he's putting on the white face, we introduce new sounds that reflect what's going to happen. It's subtle, but it's there. For instance, the first time his door has a sinister creak to it is when he opens it up to let his two clown buddies in…that's right before the killing… so it's introducing to the audience that something's not quite right here and then continuing to build on that. So, I think that was the biggest challenge, go- ing over and over things and making sure they were in the right place, the right sounds." For Foley, Murray worked with LA's One Step Up, which he describes as "one of the best Foley groups in the industry. That's Dan O'Connell and John Cucci; they always capture the essence of the character. I can always count on their Foley fitting in with production and being natural and creative. Again, it was all very layered and well chosen areas where we use Foley, like the chase into the subway car where the police are chasing Joker, we had to get that metallic something clamming when he's running up the stairs and that tied together with the subway car screeches and everything had to be on edge and add to the tension of the scene. Also, his dance in the bathroom after the subway scene was very subtle with little bits of lights flickering and the great score by Hildur. It was always about the composition and what played together. If things got muddy or got confusing, it was taken out." He goes on about Hildur's music, saying "We had Hildur's music right from the start, so right in the early process of temp mixing the movie we were able to balance our sounds against hers. There were areas where it was just her and we were suddenly accompanying her score. I just think she did such a remarkable job on capturing the mood and his dive into the darkness — her score blew everybody away." The mix was native Atmos, completed on Warner's Dub Stage 9. "We started in Atmos and went down to 7.1 and 5.1 from there," explains Murray. "We used some cool reverb plug-ins, Pro Tools, we all use Pro Tools, and this ambisonic mic that I sent back to New York, the Rode SoundField NT-SF1 which I started to use quite a bit because it's nice to have a 7.1 end result with an initial recording after you run it through the plug-ins." According to Murray, his favorite scenes are the subway ("We built that like a symphony; it was really cool") and the end's riot sequences. "I love the song, ''White Room,' so when that song was put in the movie, it was about trying to get the action going behind it, such as sirens, and making sure they were in the right range that would play well with the song. We really wanted it to come through nice and full." He finishes, saying, "We knew when we were working on it what a remarkable movie it was…I'm very proud of the work we did on it. It was quite a process to go through, but I think the end result is pretty awesome." The mix took place on Warner Bros.' Dub Stage 9. Supervising sound editor Murray Phoenix and Phillips, on-set

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