Computer Graphics World

Summer 2019

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32 cgw s u m m e r 2 0 1 9 I f you thought Pixar closed the lid once and for all on the toy box following Toy Story 3 in 2010, well, think again. The beloved characters that broke new technological ground and paved the way forward for 3D computer animation when they made their debut in 1995 have returned once again to the big screen in Toy Story 4. When we last saw Buzz, Woody, and the gang, they were settling in with their new kid, the sweet, young Bonnie, following a harrowing ordeal at Sunshine Daycare aer accidentally getting discarded when the teenage Andy was packing up before leaving home for college. There they met Bonnie, and aer some adventures and misadven- tures, the toys found a new home with her, and she promised Andy that she will care for them just as he did. "Before we finished Toy Story 3, Andrew Stanton, who was the godfather of all the Toy Story films, had been playing around with the treatment for Toy Story 4 but hadn't really shared that with anyone," says Josh Cooley, Toy Story 4 director. "We all loved the ending of Toy Story 3. It felt like the end of the trilogy, the end of the story." Absent from Toy Story 3 was Bo Peep. And Stanton's treatment for a sequel had Bo back in Woody's life. Cooley began playing around with that concept, "to see if there was anything there worth visiting." "The more we played around with it, the more we discovered that [Toy Story 3] was not the end of Woody's story, it's the end of Woody's time with Andy. There was actually more of Woody's story to complete his arc as a character," Cooley says. "We kind of realized that there's more because of where PIXAR AGAIN PUSHES THE STATE OF THE ART IN TOY STORY 4 BY KAREN MOLTENBREY

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