Computer Graphics World

Summer 2019

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s u m m e r 2 0 1 9 c g w 1 departments on the cover Editor's Note Change can be a good thing, and that is certainly the case for SIGGRAPH 2019. The yearly conference on computer graphics is, after all, one of the industry's top events for CG professionals, started back in 1974. Since then, SIGGRAPH has grown and evolved to reflect the ever-changing industry, as Mikki Rose, SIGGRAPH 2019 conference chair, explains. News: The CG Industry The CG industry is still growing and is more robust than ever as the market continues to expand. News: The Gaming Industry The gaming industry isn't an industry per se, but rather a collection of industries that are segmented by platform, by hardware and soware, and subsegments within them. But no matter the segment, the heart of the industry is content. toying around Pixar again pushes the state of the art in Toy Story 4, with updated characters and rich environments that have a high degree of realism due to global illumination. 2 32 C O M P U T E R G R A P H I C S W O R L D CGW features 10 POSTMAGAZINE.COM See it in Post • Summer Movies: A look at some of the best work of the season • Directing: David Leitch on Fast & Furious Presents: Hobbs & Shaw • Advancements in Visualization Technology • Music Videos • Special Report: AR/VR Matter of Time Avengers: Endgame kicks off the summer blockbuster season early with a visual effects extravaganza from beginning to end. Clearing Hurdles in the Classroom Animation, VFX, and film schools try to make a student's path to success as barrier-free as possible. 58 63 70 Breaking Barriers with Motion Design How this genre has earned its place in the spotlight. Open Source Open-source software is opening the doors and forging new pathways for animation and visual effects. 48 MaterialX 51 Alembic A Fight to the Death VFX facilities stage the ultimate showdown for the Iron Throne during the final season of the TV phenomenon Game of Thrones. Pride of Place MPC artists create the first photorealistic CG feature filmed entirely in virtual reality. Game Engines Power Content Creation New production methodology reunites production units. 47 38 4 54 July/August 2019 46 Opening the Toy Box Once Again In 1995, Disney/Pixar forever changed the landscape of animated films with Toy Story. The studio has continued the saga of Buzz and Woody since then, capitalizing on CG advancements to raise the bar with each sequel. In this issue, CGW has opened its own toy box, digging into our archives to bring you back to those developments with reprints of our coverage of those films. We complete our coverage with the just-released Toy Story 4.

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