Post Magazine

March 2018

Issue link: http://digital.copcomm.com/i/954507

Contents of this Issue

Navigation

Page 9 of 43

www.postmagazine.com 8 POST MARCH 2018 BITS & PIECES NEVADA CITY, CA — Telestream (www. telestream.net) will be celebrating its 20 th anniversary at this year's NAB, looking back at the inroads its made in the digital video industry with file-based video transcoding and high-quality media exchange over IP networks and reported consistent prof- itability since 2001. The company has since expanded on its transcoding and workflow strengths while entering the live streaming, QC, video analytics and service assurance spaces, and has se- cured a position within the media and entertainment technology industry. According to the company's CEO, Scott Puopolo, he attributes much of Telestream's success to creativity, com- mitted employees and a consistent and solid management team, including CTO Shawn Carnahan and VP of engi- neering Steve Tilly, who have been with the company since its inception. "Telestream offers its customers a very clear proposition: An estab- lished track record of innovation and excellence, backed by a solid financial base from which we're developing the next generation of digital video solutions," states Puopolo. The company reports that looking ahead, streaming — both VOD and live — are at the core of its devel- opment plans, leveraging technolo- gies such as machine learning and containerized infrastructure that will support monetization and revenue generation in a highly customized media delivery system. With the mi- gration to IP, virtualization, and cloud workflows, partnerships and strategic alliances are also important. "Thanks to streaming technology and OTT delivery platforms, video is rapidly becoming the de facto mode of communication in our societies, from media and entertainment to education and corporate communi- cations, and many more applications we've only just begun to explore," says Carnahan. "Going forward, consumers will expect a quality of streaming experience that matches traditional broadcast television, and convenience that exceeds it. Creating new technologies that support a high-quality video streaming experi- ence is our focus as we move into our next 20 years, building long-term on the success of the last two decades." TELESTREAM CELEBRATES 20TH ANNIVERSARY FARNHAM, UK — Realtime animation technology specialist IKinema has released their new motion capture and full body solving solution, Orion 1.0. To promote the launch, the company is offering a 25 percent discount on purchases through March 31st. IKinema Orion is used with OpenVR hardware such as the HTC Vive (www.vive.com) and controllers to capture the motion of head and hands, and Vive Trackers to capture hips and feet. Orion has already been used to aid NASA astronauts in hybrid reality simulation mission training. The Hybrid Reality Lab at NASA Johnson Space Center creates hardware and software combining elements of physical and virtual real- ity in ways that improve the space- flight organization's capabilities in astronaut training, engineering design, scientific visualization, and human performance studies. Using IKinema's Orion with the HTC Vive VR system, the Hybrid Reality Lab was able to research many benefits with significant savings to logistics and budget compared to traditional motion capture solutions, thanks to head, body and object tracking all sharing the same Lighthouse system. The results are a stepping stone to the future of astronaut training and engineering design in Hybrid Reality on NASA's journey to the moon, Mars and beyond. An annual license, purchased via the IKinema Website (https://ikine- ma.com), is priced at $560 per seat. The Orion pack includes the IKinema Orion solving engine, Unity plug- in, Unreal plug-in, standard avatar, demo sample motions, and rigs with six and eight solving points. IKINEMA RELEASES NEW MOCAP SOLUTION Orion 1.0 WEAPONISER PLUG-IN HELPS SOUND DESIGNERS EDINBURGH, SCOTLAND — Krotos Audio has released Weaponiser, a new audio tool for creating weapon sounds. Games, films and even music productions often use weapon sounds, but they tend to be among the most challenging categories of sound effects to capture or create. Weaponiser is an all-in-one solution for weapon sound design. The tool provides a powerful and efficient workflow; a comprehensive library of professionally-recorded weapons; carefully designed presets with high-end, realtime synthesis; and a high level of sound quality. The release is available in two ver- sions as VST/AU/AAX plug-ins. Weaponiser Basic offers a total of 952 assets, 515 edited weapon recordings, four weapons, 389 sweetners and 19 IRs, and 90 presets. Weaponiser Fully Loaded offers a total of 2,288 assets, 1,594 edited weapon recordings, 13 weap- ons, 692 sweetners and 39 IRs, and 135 presets. Both releases contain a collection of UI sounds, voices and drum hits for beatmakers. Weaponiser Basic is priced at $399, while Weaponiser Fully Loaded costs $599. Krotos also runs sales promotions, so visit their Website (https://www.kroto- saudio.com) for the latest deal. Puopolo

Articles in this issue

Links on this page

Archives of this issue

view archives of Post Magazine - March 2018