Computer Graphics World

MARCH 2010

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■ ■ ■ ■ Web Gaming ABOVE PAR The origin of the game of golf is unclear. Some say that its roots date back to the Romans, others to ninth-century China. And then there are those who fi nd parallels to games played in England, France, Persia, Germany, and T e Netherlands. For the most part, though, the majority of folks accept Scotland as the birth place of this sport, with 12th century shepherds hitting stones into rabbit holes. No matter the beginning, golf today is embraced by fans in nearly every corner of the The online World Golf Tour game lets players simply enjoy a round of golf or play competi- tively in tournaments for prizes. world. For some, it is a competitive sport, dominated by players such as Tiger Woods, Arnold Palmer, Jack Nicklaus, and Phil Mickelson. For others, it is part of conducting business. For the majority, however, it is a leisure activity. Yet, not everyone has the time or money to play a round of golf weekly, let alone daily. Memberships are expensive, tee times diffi cult to obtain, and playing 18 holes can be time consuming as well as exhausting. T anks to CG technolo- gies, however, golf enthusiasts can eliminate those obstacles and get their fi x—albeit in digital form—whenever they like. Computer golf games fi rst popped up on the scene about 25 years ago. Since then, they have evolved from the pixelated look of Accolade’s Mean 18, through the series of Microsoft Links, to the realistic Tiger Woods PGA Tour from EA Sports. Some developers have even taken the sport online. T e inherent challenges of creating an Internet title, however, have kept the look of Web-based golf games well below par. World Golf Tour has found a way out of the 40 March 2010

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