ADG Perspective

January-February 2021

Issue link: http://digital.copcomm.com/i/1332040

Contents of this Issue

Navigation

Page 79 of 131

7 8 P E R S P E C T I V E | J A N U A R Y / F E B R U A R Y 2 0 2 1 them to be, it was the job of the storyboard artist to either do thumbnails or complete boards to off er suggestions to the directors once they came aboard. Previsualization was a key tool in fi guring out what was possible within the budget and time constraints on the production. In many instances, the boards were presented in production meetings so producers could assess what was necessary for key storytelling points. Another key point was that the Art Director and Production Designer had SketchUp models of many of the sets. This helped the storyboard artists fi gure out the space they were working in. A SketchUp model is a key resource to have as a board artist. For the ritual scene in episode 2, I had a scale model of where the Eden Summoning' would take place. This allowed me to quickly give the director shots and compositions that were dramatic and interesting and pushed the story forward. Using a SketchUp model provided by the Art Department allowed me to work in the space with the exact dimensions of the set. "I really wanted to work on Lovecraft Country, explains storyboard artist Josh Sheppard. "It just sounded like a great project. It was a very well- designed and organized show, so I had access to any set designs, set decoration, costume and location information I needed. Most of the story team worked from home and had Zoom meetings to discuss scenes and shots. Eric Yamamoto spent some time on the set where he brought his computer and Cintiq down to Atlanta and worked out some scenes. I used Storyboard Pro for some of my sequences. This allowed me to create an animatic and export a movie of my boards. This is helpful for the director to see the scene in real time and get a sense of the mood and timing. Sometimes I even added music and sound eff ects to enhance the shot. Periodically when storyboarding a scene, I realize there are many ways to approach it, and many diff erent shots that could convey the story. With rough thumbnails, it's possible to deliver a bunch 18. CLOSER: Atticus pushes the call button. DING! Echoes through the tunnel. -CUT 1. NOTE: ust BAT DA, but corpses NOTE: ust BAT DA, but corpses NOTE should be decaed dried, centuries old cruel human taiderm displas... Following Atticus past looted Arawak artiacts, to see a taidermied warrior. -CUT 9. "Diorama" idea. Past FG Curtains: Two Arawak warriors fight over a woman. BG is painted on wall, cobwebs over all. -CUT EP. 104 MUSEUM INTERIOR EP. 104 MUSEUM DIORAMA EP. 104 ATTICUS BELOW THE MUSEUM EP. 104 FLOODED CAVERNS EP. 105 RUBY'S TRANSFORMATION Storyboards by Josh Sheppard

Articles in this issue

view archives of ADG Perspective - January-February 2021