Issue link: http://digital.copcomm.com/i/1279181
M OT I O N P I CTU R E S O U N D E D I TO R S I 15 FS CUES 1-4 are usually for the Principal Characters. Principal Characters are defined by all lead actors in the Head Credits. Usually they are the first actors listed in IMDb.com. FS CUES 3-6 are used for Secondary Principals. These are the people that are not a part of the story but have a speaking role. A cashier, a waitress, a bank teller, etc. FS CUES 7&8 are usually for Background Characters recorded throughout the scene in multiple mono. Airports, restaurants, parties, any group of people. There is no sync in recording Backgrounds. If there is any sync, it would be considered a Footstep Cue. In the case of a project riddled with Footsteps, add two tracks at a time as needed. Always have an even number of tracks. In dubbing, all odd- numbered tracks are left, all even- numbered tracks are right. For the very first step, create a "GHOST FILE" the same length as the project. In the first track of FOLEY FS CUES 1, select CUEING Foley is crucial to the Foley stage. The Foley mixer needs to be able to record Foley in a fluid manner. All of the cueing must be as linear as possible. the entire length of the project. Scroll up to pull-down window called "CLIP," then scroll down to "GROUP" and click. This will create a file as long as the picture file. The biggest difference between a Ghost File and an Audio File is that a Ghost File does not support audio. When you select the Ghost File, the center line disappears. No audio. The advantage of this is that it will not be in demand as a missing file each time you open a Session. You will use this Ghost File to represent the beginning and end of each cue. This way the Foley mixer will not have to type in the Timecode for each cue. You've already done that! And the labeling you type in can be used to label the recorded Audio File. The timing of each cue is based on the 3 BEEPS. On the Foley stage, the Foley artists will hear 3 BEEPS and start their performances on the fourth BEEP. The timing of the 3 BEEPS is as such… Each BEEP is one frame long. Each BEEP is one foot or 20 timecode frames apart. Line up three 1-frame BEEPS one foot apart and add one more foot after the third BEEP which would land where the fourth BEEP would be. That's the beginning of the performance. Select all plus one foot or 20 frames before the first beep and select CLIP/GROUP. CUEING is crucial to the 3 BEEPS. The beginning of the file created for the cue MUST START on the fourth BEEP. In FOOTSTEPS, the fouth BEEP happens when the heel strikes the ground. When you scrub back- and-forth, it may look early, but when you play it at "speed" (24 frames per second), it will be in sync. Labeling is extremely important in cueing. There is a standard that we all follow in labeling Foley cues. ALL TYPING IS IN CAPS!!! Why? Stages are dimly lit. For FOOTSTEPS, ALL cues start with FS. This delineates it from all of the other cues in your Clip List. They will all be grouped together. After FS comes the character name. Please do not use the actor's name. If you don't know the character names, go to IMDb .com. After the character is whether the cue is inside or outside. The industry standard for inside is INT for Interior, and EXT for Exterior. Then the surface is identified. After surface, any additional information can be added, like barefoot or socks or limp, etc. So all Footstep cues look like this: FS GEORGE EXT GRASS Simple. Keep it simple. Any additional notes, put it at the end. Keep the same principal character in the same track throughout the reel. If the character has new cues in the next scene, split their performance into the tracks below, then split back when they're on screen again FS GEORGE EXT GRASS BOOTS If the person being cued for FS is using crutches, walker, or a cane, please cue the crutches, walker, or cane as a PROP. In Part 3, we will be going through cueing PROPS.

