Issue link: http://digital.copcomm.com/i/1260764
1 2 P E R S P E C T I V E | J U L Y / A U G U S T 2 0 2 0 E D I T O R ' S N O T E The Comic Art Issue B Y D A V I D M O R O N G , E D I T O R I couldn't really call it the Comic-Con issue anymore. The cancellation or postponement of almost every aspect of routine and production has cascaded across our lives. As this issue goes to print, the twin impacts of the COVID pandemic and the protests against police brutatity toward minorities have absorbed the nation. It's a challenge to attend to normalcy when the worid is upside down, but we have also witnessed how important the contribution of the entertainment media has been to helping the world get through this imposed isolation. This is the seventh year the pages of the early summer issue of PERSPECTIVE feature stories about art and productions focused on comic and graphic novel sources. Planning for this issue dates well back into that pre-COVID era that seems so distant, when Comic-Con tickets were sold out, and we all looked forward to beating the summer heat with blockbuster films and excited crowds in air-conditioned theaters. The cancellation of the convention doesn't diminish the impact of the form, and while some productions inspired by this genre show up in every issue, a concerted effort is made to showcase a number of projects that are inspired by or derived from the graphic novel/comic world in this yearly issue. Here we pay tribute to the form and celebrate the artistry of those who practice it. This issue offers ten feature articles representing pretty much every source, feature film, streaming, premium cable, network and cable outlets. Due to economic concerns accompanying the crisis and shutdown, the number of pages in the issue could not expand to meet the wealth of contributed content, and all of these articles had to be pared down to keep the overall book at a reasonable size. The idea that being concise is a virtue is often true with text, but doesn't translate to imagery, and I want to thank the contributors for their understanding and forebearance as some words were lost and many images had to be either left out or made smaller to fit into the available space. (Like the image from The Boys below.) The digital versions of the articles available on the ADG website, where space constrictions are not an issue, will include some of the images that had to be left out here. I encourage readers to take a trip to the PERSPECTIVE webpage to see this additional material. A SET PHOTO OF THE FINISHED ENTRANCE SCULPTURE FROM THE BOYS (PAGE 36), DAVE BLASS, PRODUCTION DESIGNER. NOW IS A GOOD TIME FOR HEROES...BUT MAYBE NOT THIS GROUP.

