Computer Graphics World
July / August 2017
Issue link:
https://digital.copcomm.com/i/863766
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Articles in this issue
Cover
Editor's Note – SIGGRAPH is always a time to exploreand learn. This year's conference chair, Jerome Solomon, discusses what is new and why the show is relevant toour industry.
Spotlight – Products: AMD's Radeon Pro WX 2100& WX 3100, Epic's UE 4.16, Faceware's Live 2.5News: Game consoles market set to explode
Viewpoint – Motion capture and the future of VR
By the Thousands Weta Digital, along with twoother studios, team up tocreate digital environmentsand CG characters, includingthe Pearls on the cover,for Valerian and the City of aThousand Planets.
Space Explorers
Space Game
Space TraininG
The State of the Industry The overall CG market is expected to climb to$147 billion by 2020, but slow growth is ahead.
CAD in the CloudHow close are we to making CAD in the cloud a reality?
Successful Sequels
War for the Planet of the Apes
The Mummy
Transformers: The Last Knight
Spider-Man: Homecoming
Action, LightsLighting and visual effectsartists work with Pixar'sRenderMan RIS to createcompelling scenes inDisney•Pixar's Cars 3.
Alternate States A look at the present reality of VR, AR, and MR.
Portfolio – SIGGRAPH 2017 Computer Animation Festival
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