Post Magazine

July 2017

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Page 3 of 43 2 POST JULY 2017 y inbox is always at capacity, but lately, a lot of the news I'm receiving relates to developments in the VR space. Virtual reality isn't a new concept, but the work being done in the segment is still in its relative infancy. Tool of North America is already producing VR content, and recently completed work on a project for Merck for Mothers titled Inside Impact: All for Mothers. The VR film is part of a global initiative and takes viewers to Uganda to highlight the midwives who are working to eliminate maternal mortality. At SIGGRAPH 2017 in Los Angeles later this month, Graham Roberts, director of immer- sive platforms storytelling for The New York Times, will present a talk about the organiza- tion's VR experience and integration of the medium into their news reporting through NYT VR. The talk will include insight into the making of The Antarctica Series: Under A Cracked Sky, a 10-minute short that Roberts executive produced. The VR short will also be presented within the conference's first VR Theater. Also in Los Angeles, creative studio VR Playhouse has launched a new VR educational program called the VR Playhouse School. The program consists of three, six-week cours- es: 3D Production for Unreal Engine in Virtual Reality, Unity for Interactive 360 Video and Storytelling in Virtual Reality. VR Playhouse is also teaming up with Ecco VR for a one-day, 360 Audio for VR course that will cover tools that can be used for audio spatialization. HPA UK recently presented a Webcast and planned a session for its July Tech Retreat that would focus on virtual reality, augmented reality and mixed reality. The session would look at the practical challenges faced in getting content made and out to consumers. The annual VIEW Conference in Italy this October will feature speakers from Baobab Studios, HTC Vive, Google VR, ILM's XLab, and Oculus Game VR, all of whom will talk directly about the state of VR. And Adobe recently acquired SkyBox technology from Mettle, a developer of 360 and virtual reality software. The Skybox toolset is designed for post workflows using Adobe Premiere Pro CC and After Effects CC, and complements Adobe Creative Cloud's existing 360/VR production technology. Adobe will work to integrate SkyBox plug-in functionality natively into future releases of Premiere Pro and After Effects. Surely, there is a lot more to come, so keep an eye on our Website and magazine. his month, Post continues its coverage of the summer's most anticipated new films, and the innovative work of the post community. The summer blockbuster season is a big one for Hollywood, with movie studios jockeying for top spots at the box office. But Hollywood isn't the only winner (or loser, depending on sales and reviews). The post community, too, has an opportunity for more work and bigger challenges. Matt Fox, joint global managing director — film at Framestore, whose studio worked on Guardians of the Galaxy Vol. 2, Alien: Covenant and King Arthur: Legend of the Sword, told Post, "The blockbuster, 'tent-pole' movies that studios put out at key holiday times are often large-scale productions, with larger budgets and a large requirement for CG and VFX. This can provide key, cornerstone projects for companies like Framestore, often shaping the flow of work through the facility for the whole year prior to a movie opening. Large scale VFX driven movies can contain over 2000 VFX shots these days — that's a lot of work for a lot of people and generally the work is at the higher end of expectations in terms of scope and scale." MPC also completed high volumes of work for Pirates of the Caribbean: Dead Men Tell No Tales, Wonder Woman and Transformers: The Last Knight. "Traditionally, the summer release period heralds a high volume of post production wrapping the preceding spring," says the studio's executive producer, Philip Greenlow. "For VFX houses like MPC, that has often meant a string of deadlines from around February to May, having followed a post period of anything from three months to a year. So indeed, the slate summer releases have always been good indicators for peaks in post production and certainly for VFX." Post has been doing its best to highlight the great work from some of the industry's leading studios for much of the season's biggest blockbuster hopefuls, from Guardians of the Galaxy Vol. 2 to Wonder Woman. This issue, Post digs into some of the biggest VFX and editing challenges on Planet of the Apes, The Mummy, Transformers and Spider-Man: Homecoming. You decide who the big winners are this season! 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Postmaster: Send address changes to Post Magazine, 620 W. Elk Ave., Glendale, CA 91204. Please send customer service inquiries to 620 W. Elk Ave., Glendale, CA 91204 VR GAINS TRACTION T M SUMMER MOVIES EDITOR'S NOTE

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